<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="tractor">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>Mtz 80 Design</name>
        <specs>
            <power>80</power>
            <maxSpeed>49.98</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_tractor</function>
        </functions>
        <image>Store_Mtz80_Design.dds</image>
        <price>1500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>BELARUS</brand>
        <category>tractorsS</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0.25 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2783476</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>494262</indexBufferMemoryUsage>
        <textureMemoryUsage>40545536</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tractor</typeDesc>
        <filename>Mtz80.i3d</filename>
        <size width="2.5" length="5"/>
        <components>
            <component centerOfMass="0 0.75 0.0"  solverIterationCount="20" mass="2360" />
            <component centerOfMass="0 -0.02 0"   solverIterationCount="20" mass="1120" />
			<component centerOfMass="0 -0.5 -0.1" solverIterationCount="15" mass="1"/>
            <joint component1="1" component2="2" node="frontAxisJoint"  rotLimit="0 0 9"   transLimit="0 0 0" breakable="false"/>
			<joint component1="1" component2="3" node="center" nodeActor1="center2" rotLimit="9 0 0" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="VEHICLE" />
		<sounds filename="sounds/Mtz80Sound.xml" />
    </base>
	
	<licensePlates>
        <licensePlate node="0>10|8" position="FRONT" preferedType="ELONGATED" placementArea="0.13 0.17 0.10 0.17"/>
        <licensePlate node="0>10|9"  position="BACK"  preferedType="SQUARISH" placementArea="0.08 0.15 0.10 0.15"/>
    </licensePlates>
	
   <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="Alapértelmezett" price="0" >
                <wheels autoRotateBackSpeed="1.5">
                    <wheel filename="Wheels/Mtz80_Elsokerek.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="1.15" repr="WheelLeftRot" driveNode="frontWheelLeftDriveNode" forcePointRatio="0.5" initialCompression="20" suspTravel="0.05"  spring="40" damper="30"/>
                    </wheel>
                    <wheel filename="Wheels/Mtz80_Elsokerek.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="1.15" repr="WheelRightRot" driveNode="frontWheelRightDriveNode" forcePointRatio="0.5" initialCompression="20" suspTravel="0.05"  spring="40" damper="30"/>
                    </wheel>
                    <wheel filename="Wheels/Mtz80_Hatsokerek.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="2.0" repr="backWheelLeft" forcePointRatio="0.5" initialCompression="20" suspTravel="0.05" spring="40" damper="30" />
                    </wheel>
                    <wheel filename="Wheels/Mtz80_Hatsokerek.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="2.0" repr="backWheelRight" forcePointRatio="0.5" initialCompression="20" suspTravel="0.05" spring="40" damper="30" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
			<wheelConfiguration name="Kopott" price="0" >
                <wheels autoRotateBackSpeed="1.5">
                    <wheel filename="Wheels/Mtz80_Elsokerek.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="1.15" repr="WheelLeftRot" driveNode="frontWheelLeftDriveNode" forcePointRatio="0.5" initialCompression="20" suspTravel="0.05"  spring="40" damper="30"/>
                    </wheel>
                    <wheel filename="Wheels/Mtz80_Elsokerek.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="1.15" repr="WheelRightRot" driveNode="frontWheelRightDriveNode" forcePointRatio="0.5" initialCompression="20" suspTravel="0.05"  spring="40" damper="30"/>
                    </wheel>
                    <wheel filename="Wheels/Mtz80_Hatsokerek1.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="2.0" repr="backWheelLeft" forcePointRatio="0.5" initialCompression="20" suspTravel="0.05" spring="40" damper="30" />
                    </wheel>
                    <wheel filename="Wheels/Mtz80_Hatsokerek1.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="2.0" repr="backWheelRight" forcePointRatio="0.5" initialCompression="20" suspTravel="0.05" spring="40" damper="30" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
		
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="60" rotMax="40" rotCenterWheel1="3" rotCenterWheel2="4"/>
        </ackermannSteeringConfigurations>
    </wheels>

    <lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"       lightTypes="0" excludedLightTypes="3"/>
                <light node="workLightBackLow"    lightTypes="1"/>
                <light node="highBeamLow"         lightTypes="3"/>
				<light node="frontLightHigh2"       lightTypes="2"/>
            </low>
            <high>
                <light node="frontLightHigh"        lightTypes="0" excludedLightTypes="3"/> 
                <light node="workLightBackHigh1"    lightTypes="1"/>
                <light node="highBeamHigh"          lightTypes="3"/>
				<light node="frontLightHigh2"       lightTypes="2"/>
                <light node="backLightsHigh1"       lightTypes="0"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftFront" />
				<turnLightLeft node="turnLightLeft_Int" />
                <turnLightRight node="turnLightRightFront" />
				<turnLightRight node="turnLightRight_Int" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="FrontLightLeft_glass"       	lightTypes="0 3"/>
            <defaultLight shaderNode="FrontLightRight_glass"       	lightTypes="0 3"/> 
			<defaultLight shaderNode="FrontLightLeft_glass1"       	lightTypes="0 3"/>
            <defaultLight shaderNode="FrontLightRight_glass1"       lightTypes="0 3"/>
            <defaultLight shaderNode="WorkLightLeft_glass"   		lightTypes="1"/>
			<defaultLight shaderNode="WorkLightLeft_glass1"   		lightTypes="1"/>
            <defaultLight shaderNode="WorkLightRight_glass"   		lightTypes="1"/>
			<defaultLight shaderNode="WorkLightRight_glass1"   		lightTypes="1"/>
            <defaultLight shaderNode="BackLightLeft_glass"      	lightTypes="0"/>
            <defaultLight shaderNode="BackLightRight_glass"      	lightTypes="0"/>
			<defaultLight shaderNode="FrontWorkLightLeft_glass"   	lightTypes="2"/>
			<defaultLight shaderNode="FrontWorkLightLeft_glass1"   	lightTypes="2"/>
			<defaultLight shaderNode="FrontWorkLightRight_glass"   	lightTypes="2"/>
			<defaultLight shaderNode="FrontWorkLightRight_glass1"   lightTypes="2"/>
			<defaultLight shaderNode="New_FrontLight_glass2"       	lightTypes="0 3"/>
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="BackLightLeft_glass" />
            <brakeLight shaderNode="BackLightRight_glass" />
        </brakeLights>

        <turnLights>
			<turnLightLeft shaderNode="New_FrontTurnLightLeft_glass2" />
			<turnLightRight shaderNode="New_FrontTurnLightRight_glass2" />
			
            <turnLightLeft shaderNode="BackTurnLightLeft_glass" />
            <turnLightRight shaderNode="BackTurnLightRight_glass" />
        </turnLights>
		
		<dashboards>
          <dashboard displayType="VISIBILITY" valueType="lightState" node="dashboard" intensity="10" lightTypes="0" groups="MOTOR_ACTIVE"/>  
		  <dashboard displayType="VISIBILITY" valueType="lightState" node="dashboard3" intensity="10" lightTypes="0" groups="MOTOR_ACTIVE"/>  
        </dashboards>
    </lights>

    <attacherJoints comboDuration="2">
		<attacherJointConfigurations>
            <attacherJointConfiguration name="$l10n_configuration_valueDefault" price="0"> 	
				<attacherJoint node="attacherJointBack" upperRotationOffset="0.47" moveTime="2.5" comboTime="1">
				   <distanceToGround lower="0.29" upper="1.12" />
				   <rotationNode node="attacherJointBackRot" lowerRotation="-21 0 0" upperRotation="30 0 0" />
				   <rotationNode2 node="attacherJointBackRot2" />
				   <bottomArm rotationNode="attacherJointBackArmBottom" translationNode="bottomLink" referenceNode="referencePointBackBottom" zScale="-1" startRotation="-17 0 0" />
				   <topArm rotationNode="attacherJointBackArmTop" translationNode="attacherJointBackArmTopTrans" referenceNode="attacherJointBackArmTopRef" zScale="1" toggleVisibility="false"/>
				   <schema position="1 0" rotation="0" invertX="false" />
				</attacherJoint>
				
				<attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 50 50" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1">
					<distanceToGround lower="0.54" upper="1.04" />
					<schema position="1 0" rotation="0" invertX="false" />
					<objectChange node="TrailerBackHook" visibilityActive="true" visibilityInactive="false"/>
					<objectChange node="attacherJointBackArmTop" visibilityActive="false" visibilityInactive="true"/>
				</attacherJoint>
				
				<attacherJoint node="trailerAttacherJointBackLow" jointType="trailerLow" lowerRotLimit="10 50 50" lowerTransLimit="0 0 0" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1">
					<distanceToGround lower="0.47" upper="0.67" />
					<schema position="1 0" rotation="0" invertX="false" />
					<objectChange node="attacherJointBackArmBottom" rotationActive="30 0 0"  rotationInactive="-21 0 0" />
					<objectChange node="trailerAttacherJointBack" visibilityActive="false"/>
					<objectChange node="backHook" visibilityActive="false" visibilityInactive="true"/>
				</attacherJoint>
				
				<attacherJoint node="trailerAttacherJointFront" jointType="trailer" lowerRotLimit="10 55 50" lowerTransLimit="0 0 0" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="0">
					<schema position="1 0" rotation="0" invertX="true" />
				</attacherJoint>
            </attacherJointConfiguration>
        </attacherJointConfigurations>
    </attacherJoints>
 
    <powerTakeOffs>
        <output attacherJointIndices="1 2 3" outputNode="ptoBack" />
    </powerTakeOffs>

    <enterable isTabbable="true" >
        <enterReferenceNode node="Mtz80_main_component1" />
        <exitPoint node="exitPoint" />

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" translation="0 0 5" rotation="-20 180 0"  >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox" />
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 -10 90" >
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm"  targetNode="playerRightHandTarget" />
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget" />
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetGas"   referenceNode="GasPedal"   directionReferenceNode="playerRightFootTargetGasRef" />
            <state node="playerRightFootTargetBrake" referenceNode="BrakePedal"/>
        </characterTargetNodeModifier>	

        <enterAnimation name="enterAnimation"/>	

        <mirrors>
            <mirror node="decalMirror01" prio="1" />
            <mirror node="decalMirror02" prio="2" />
        </mirrors>
    </enterable>
    
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="85"  fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="2" usage="200" fillType="air" permanentConsumption="false" refillLitersPerSecond="250" refillCapacityPercentage="0.5" /> <!-- usage per second at full brake power -->
            </consumerConfiguration>
        </consumerConfigurations>

         <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		
        <motorConfigurations>
            <motorConfiguration name="Mtz 80 Design" hp="80" price="0">
                <motor torqueScale="0.335" minRpm="850" maxRpm="3150" maxForwardSpeed="49.98" maxBackwardSpeed="12" brakeForce="4" lowBrakeForceScale="0.22" >
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
				<transmission autoGearChangeTime="1" gearChangeTime="0.4" name="$l10n_info_transmission_manual">
                    <directionChange useGear="true" reverseGearIndex="1" changeTime="0.5"/>
                    <groups type="DEFAULT" changeTime="0.5">
                        <group ratio="0.740" name="L" />
                        <group ratio="1.000" name="H" />
                    </groups> 	
					
					<forwardGear maxSpeed="2.6"  name="1"/>
                    <forwardGear maxSpeed="4.2"  name="2"/>
                    <forwardGear maxSpeed="7.4"  name="3"/>
                    <forwardGear maxSpeed="9.2"  name="4"/>                 					
                    <forwardGear maxSpeed="10.8" name="5"/>
                    <forwardGear maxSpeed="12.7" name="6"/>
                    <forwardGear maxSpeed="18.6" name="7"/>
                    <forwardGear maxSpeed="26.4" name="8"/>
                    <forwardGear maxSpeed="49.9" name="9"/>
					
                    <backwardGear maxSpeed="5.4" name="R1"/>
                    <backwardGear maxSpeed="9.2" name="R2"/>
        </transmission>
            </motorConfiguration>
        </motorConfigurations>

        <exhaustEffects>
            <exhaustEffect node="0>9|0|0|0|0" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.2 0.2 0.2 0.05" maxRpmColor="0 0 0 15" minRpmScale="0.05" maxRpmScale="0.5" xzRotationsOffset="0 0" xzRotationsForward="-250 0" xzRotationsBackward="50 0" xzRotationsLeft="0 100" xzRotationsRight="0 -100"/>
        </exhaustEffects>

        <motorStartDuration>3500</motorStartDuration>

        <animationNodes>
            <animationNode node="EngineFan" 	rotAxis="3" rotSpeed="1200" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="Generator" 	rotAxis="3" rotSpeed="1200" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="Crankshaft" 	rotAxis="3" rotSpeed="1200" turnOnFadeTime="4" turnOffFadeTime="3"/>

			<animationNode node="Belt"     rotAxis="3" rotSpeed="400"   turnOnFadeTime="4" turnOffFadeTime="3" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />			
		</animationNodes>

        <dashboards>
            <dashboard displayType="ANIMATION" valueType="rpm" 				animName="rpmDisplay" minValueAnim="0" maxValueAnim="2200" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="tempDisplay" groups="MOTOR_ACTIVE"/>  
            <dashboard displayType="ANIMATION" valueType="speed"            animName="speedDisplay" minValueAnim="0"  maxValueAnim="35"   groups="MOTOR_ACTIVE"/>          
        </dashboards>
    </motorized>
	
    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" linkNode="Mtz80_main_component1" />
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="50" />
        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" 	node="GasPedal"   	minRot="-66 0 0" maxRot="-15 0 0" 	doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="accelerationAxis" 	node="Thorttle"   	minRot="0 0 0" maxRot="60 0 0" 		doInterpolation="true" groups="MOTOR_ACTIVE"/>            
            <dashboard displayType="ROT" valueType="accelerationAxis" 	node="Thorttle1"   	minRot="0 0 0" maxRot="-60 0 0" 	doInterpolation="true" groups="MOTOR_ACTIVE"/>            
            <dashboard displayType="ROT" valueType="decelerationAxis" 	node="BrakePedal" 	minRot="0 0 0" maxRot="12 0 0" 		doInterpolation="true" groups="MOTOR_ACTIVE"/>	
        </dashboards>
    </drivable>

    <animations>
        <animation name="enterAnimation">
            <part node="steeringColumn"  startTime="2" endTime="3" startRot="-25 0 0" endRot="-35 0 0" />
            <part node="armrests"  startTime="1.5" endTime="2" startRot="0 0 0" endRot="90 0 0" />
        </animation>
        <animation name="speedDisplay">
			<part node="ClutchPedal" startTime="0.00" endTime="0.125" startRot="0 0 0"  endRot="6 0 0"/>
			<part node="ClutchPedal" startTime="0.125" endTime="0.25" startRot="6 0 0" endRot="0 0 0"/>
			<part node="ClutchPedal" startTime="0.25" endTime="0.375" startRot="0 0 0"  endRot="6 0 0"/>
			<part node="ClutchPedal" startTime="0.375" endTime="0.5" startRot="6 0 0" endRot="0 0 0"/>
			<part node="ClutchPedal" startTime="0.5" endTime="0.625" startRot="0 0 0"  endRot="6 0 0"/>
			<part node="ClutchPedal" startTime="0.625" endTime="0.75" startRot="6 0 0" endRot="0 0 0"/>
			<part node="ClutchPedal" startTime="0.75" endTime="0.875" startRot="0 0 0"  endRot="6 0 0"/>
			<part node="ClutchPedal" startTime="0.875" endTime="1.0" startRot="6 0 0" endRot="0 0 0"/>
		</animation>   
        <animation name="wiperFrontAnimation">
            <part node="wiper"  startTime="0.0" endTime="0.7" startRot="0 0 0" endRot="0 -115 0" />
        </animation>
        <animation name="rpmDisplay">
            <part node="rpmNeedle"  startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="0 0 130" />
			<part node="Needle3"    startTime="0"    endTime="0.01" startRot="0 0 0"   endRot="0 0 50"/>
			<part node="Needle3"    startTime="0.01" endTime="1"    startRot="0 0 50" endRot="0 0 70"/>
			<part node="Needle1"    startTime="0"    endTime="0.01" startRot="0 0 0"   endRot="0 0 -5"/>
			<part node="Needle1"    startTime="0.01" endTime="1"    startRot="0 0 -5" endRot="0 0 10"/>
        </animation>
        <animation name="fuelDisplay">
            <part node="fuelNeedle"  startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="0 0 90" />
        </animation>
        <animation name="tempDisplay">
            <part node="Needle"  startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="0 0 20" />
        </animation>
		
        <animation name="LeftDoor_animation">
            <part node="LeftDoorOpener" 	startTime="0" 	endTime="0.1" startRot="0 0 0" endRot="-25 0 0" />
            <part node="LeftDoorOpener" 	startTime="0.1" endTime="0.2" startRot="-25 0 0" endRot="0 0 0" />
            <part node="LeftDoor" 			startTime="0.2" endTime="2"   startRot="0 0 0" endRot="0 60 0" />
            <part node="LeftDoor_Keeper"  	startTime="0.2" endTime="2" startRot="0 0 0" endRot="-1.762 57.667 0" />
        </animation>		
        <animation name="RightDoor_animation">
            <part node="RightDoorOpener" 	startTime="0" 	endTime="0.1" startRot="0 0 0" endRot="-25 0 0" />
            <part node="RightDoorOpener" 	startTime="0.1" endTime="0.2" startRot="-25 0 0" endRot="0 0 0" />
            <part node="RightDoor" 			startTime="0.2" endTime="2"   startRot="0 0 0" endRot="0 -60 0" />
            <part node="RightDoor_Keeper"  	startTime="0.2" endTime="2" startRot="0 0 0" endRot="-1.762 -57.667 0" />
        </animation>		
        <animation name="LeftWindow_animation">
            <part node="LeftWindow" 			startTime="0" endTime="1.25"   startRot="0 0 0" endRot="0 0 7.85" />
            <part node="LeftWindow_Opener1" 	startTime="0" endTime="0.01"   startRot="0 0 0" endRot="0 0 -34.031" />
            <part node="LeftWindow_Opener1" 	startTime="0.01" endTime="0.65"   startRot="0 0 -34.031" endRot="0 0 -92.198" />
            <part node="LeftWindow_Opener1" 	startTime="0.65" endTime="1.25"   startRot="0 0 -92.198" endRot="0 0 -34.279" />
            <part node="LeftWindow_Opener" 		startTime="0" endTime="0.01"   startRot="0 0 0" endRot="0 0 -8.851" />
            <part node="LeftWindow_Opener" 		startTime="0.01" endTime="0.65"   startRot="0 0 -34.031" endRot="0 0 -41.485" />
            <part node="LeftWindow_Opener" 		startTime="0.65" endTime="1.25"   startRot="0 0 -92.198" endRot="0 0 -191.907" />
        </animation>			
        <animation name="RightWindow_animation">
            <part node="RightWindow" 			startTime="0" endTime="1.25"   startRot="0 0 0" endRot="0 0 -7.85" />
            <part node="RightWindow_Opener1" 	startTime="0" endTime="0.01"   startRot="0 0 0" endRot="0 0 -4.031" />
            <part node="RightWindow_Opener1" 	startTime="0.01" endTime="0.65"   startRot="0 0 34.031" endRot="0 0 92.198" />
            <part node="RightWindow_Opener1" 	startTime="0.65" endTime="1.25"   startRot="0 0 92.198" endRot="0 0 34.279" />
            <part node="RightWindow_Opener" 	startTime="0" endTime="0.01"   startRot="0 0 0" endRot="0 0 8.851" />
            <part node="RightWindow_Opener" 	startTime="0.01" endTime="0.65"   startRot="0 0 -34.031" endRot="0 0 41.485" />
            <part node="RightWindow_Opener" 	startTime="0.65" endTime="1.25"   startRot="0 0 -92.198" endRot="0 0 191.907" />
        </animation>		
        <animation name="BackWindow_animation">
            <part node="BackWindow" 			startTime="0.2" endTime="1.25"   startRot="0 0 0" endRot="45 0 0" />
            <part node="BackWindowOpener" 		startTime="0" endTime="0.2"   startRot="0 0 0" endRot="0 0 90" />
            <part node="BackWindowOpener" 		startTime="0.2" endTime="0.4"   startRot="0 0 90" endRot="0 0 0" />
        </animation> 
		<animation name="InteriorLights_animation">
            <part node="InteriorLights" startTime="0"    endTime="0.05" visibility="false"/> 
            <part node="InteriorLights" startTime="0.05" endTime="0.1"  visibility="true"/>
        </animation>	
    </animations>
	
		<simpleIC outsideInteractionTrigger="0>10|3|10" >
		<animation animationName="LeftDoor_animation" animationSpeed="1" sharedAnimation="false" soundVolumeIncreasePercentage="1" >
			<insideTrigger triggerPoint="0>10|3|8|0|2" triggerPointSize="0.04" />
			<outsideTrigger triggerPoint="0>10|3|8|0|3" triggerPointSize="0.1" />
		</animation>
		<animation animationName="RightDoor_animation" animationSpeed="1" sharedAnimation="false" soundVolumeIncreasePercentage="1" >
			<insideTrigger triggerPoint="0>10|3|9|0|2" triggerPointSize="0.04" />
			<outsideTrigger triggerPoint="0>10|3|9|0|3" triggerPointSize="0.1" />
		</animation>
		<animation animationName="LeftWindow_animation" animationSpeed="1" sharedAnimation="false" soundVolumeIncreasePercentage="0.3" >
			<insideTrigger triggerPoint="0>10|3|3|2" triggerPointSize="0.04" />
		</animation>
		<animation animationName="RightWindow_animation" animationSpeed="1" sharedAnimation="false" soundVolumeIncreasePercentage="0.3" >
			<insideTrigger triggerPoint="0>10|3|4|2" triggerPointSize="0.04" />
		</animation>
		<animation animationName="BackWindow_animation" animationSpeed="1" sharedAnimation="false" soundVolumeIncreasePercentage="0.3" >
			<insideTrigger triggerPoint="0>10|3|2|4" triggerPointSize="0.04" />
		</animation>
		<animation animationName="InteriorLights_animation" animationSpeed="1" sharedAnimation="false" soundVolumeIncreasePercentage="0.3" >
			<insideTrigger triggerPoint="0>10|3|11" triggerPointSize="0.04" />
		</animation>
	</simpleIC>
	
	<baseMaterial>
	    <material name="suly" baseNode="0>0|0|0|0">
			<shaderParameter name="colorMat0" value="0.8 0.55 0.05 6"/>
        </material>
		<material name="motorhaz" baseNode="0>10|4|0|0">
			<shaderParameter name="colorMat0" value="0.8 0.55 0.05 6"/>
        </material>
		<material name="lamptart" baseNode="0>10|4|0|0|0">
			<shaderParameter name="colorMat0" value="0.8 0.55 0.05 6"/>
        </material>
		<material name="motorhaz2" baseNode="0>10|4|0|1">
			<shaderParameter name="colorMat0" value="0.8 0.55 0.05 6"/>
        </material>
		<material name="racsok" baseNode="0>10|4|0|0|2">
			<shaderParameter name="colorMat0" value="0.8 0.55 0.05 6"/>
			<shaderParameter name="colorMat1" value="0.8 0.55 0.05 6"/>
        </material>
		<material name="sarvedo2" baseNode="0>10|7">
			<shaderParameter name="colorMat1" value="0.8 0.55 0.05 6"/>
        </material>	
		<material name="sarvedo3" baseNode="1>0|0|0|3">
			<shaderParameter name="colorMat0" value="0.8 0.55 0.05 6"/>
        </material>			
    </baseMaterial>
   
    <baseMaterialConfigurations useDefaultColors="false" defaultColorIndex="0">       
        <baseMaterialConfiguration name="Gyári Vörös"        price="0" color="0.4072 0.0185 0.0176 6"/>
		<baseMaterialConfiguration name="Valós Piros"        price="0" color="0.6 0.03 0 6"/>
		<baseMaterialConfiguration name="Valós Piros2"       price="0" color="0.8 0.07 0 6"/>
		<baseMaterialConfiguration name="Vörös"              price="0" color="0.52 0.02 0 6"/>
		<baseMaterialConfiguration name="Vörös2"             price="0" color="0.54 0.02 0 6"/>
		<baseMaterialConfiguration name="Vörös3"             price="0" color="0.35 0.02 0 6"/>
        <baseMaterialConfiguration name="Piros"              price="0" color="0.5 0 0 6"/>
		<baseMaterialConfiguration name="Piros1"             price="0" color="0.35 0.05 0.04 6"/>
		<baseMaterialConfiguration name="Piros2"             price="0" color="0.35 0.085 0.05 6"/>
		<baseMaterialConfiguration name="Piros3"             price="0" color="0.35 0.07 0 6"/>
		<baseMaterialConfiguration name="Piros4"             price="0" color="0.35 0.07 0.06 6"/>
		<baseMaterialConfiguration name="Piros5"             price="0" color="0.35 0.1 0.05 6"/>
		<baseMaterialConfiguration name="Piros6"             price="0" color="0.25 0.1 0.05 6"/>
		<baseMaterialConfiguration name="Piros7"             price="0" color="0.42 0.04 0.02 6"/>
		<baseMaterialConfiguration name="Halvány Piros"      price="0" color="1 0.06 0.02 6"/>
		<baseMaterialConfiguration name="Halvány Piros2"     price="0" color="0.5 0.1 0.02 6"/>
        <baseMaterialConfiguration name="Öreg Piros"         price="0" color="1 0.1 0.05 6"/>   
		<baseMaterialConfiguration name="Narancsos Piros"    price="0" color="0.5 0.04 0 6"/> 
		<baseMaterialConfiguration name="Narancs"            price="0" color="0.5 0.1 0 6"/>
		<baseMaterialConfiguration name="Narancs2"           price="0" color="0.55 0.08 0.01 6"/> 
		<baseMaterialConfiguration name="Kék"                price="0" color="0 0.4 1 6"/>        
		<baseMaterialConfiguration name="Tsz1"               price="0" color="0.36 0.04 0 6"/>
		<baseMaterialConfiguration name="Tsz2"               price="0" color="0.5 0.08 0 6"/>
        <baseMaterialConfiguration name="Tsz3"               price="0" color="0.36 0.04 0.04 6"/> 
		<baseMaterialConfiguration name="IKR"                price="0" color="0.8 0.55 0.055 6"/>
		<baseMaterialConfiguration name="Zöld"               price="0" color="0.01 0.10 0.02 6"/>
		<baseMaterialConfiguration name="Szürke"             price="0" color="0.27 0.34 0.37 6"/>
		<baseMaterialConfiguration name="Vaj"                price="0" color="0.51 0.38 0.16 1"/>
        <material name="suly"                               shaderParameter="colorMat0" />
        <material name="motorhaz"                           shaderParameter="colorMat0" /> 
		<material name="lamptart"                           shaderParameter="colorMat0" />
		<material name="motorhaz2"                          shaderParameter="colorMat0" />
		<material name="racsok"                             shaderParameter="colorMat0" />
		<material name="racsok"                             shaderParameter="colorMat1" />
        <material name="sarvedo2"                           shaderParameter="colorMat1" /> 
		<material name="sarvedo3"                           shaderParameter="colorMat0" />
    </baseMaterialConfigurations>	
	
	<rimColorConfigurations useDefaultColors="false" defaultColorIndex="0">
        <rimColorConfiguration material="6" color="0.4072 0.0185 0.0176 6"/>
		<rimColorConfiguration material="6" color="0.6 0.03 0 6"/>
		<rimColorConfiguration material="6" color="0.8 0.07 0 6"/>
		<rimColorConfiguration material="6" color="0.52 0.02 0 6"/>
		<rimColorConfiguration material="6" color="0.54 0.02 0 6"/>
		<rimColorConfiguration material="6" color="0.35 0.02 0 6"/>
        <rimColorConfiguration material="6" color="0.5 0 0 6"/>
		<rimColorConfiguration material="6" color="0.35 0.05 0.04 6"/>
		<rimColorConfiguration material="6" color="0.35 0.085 0.05 6"/>
		<rimColorConfiguration material="6" color="0.35 0.07 0 6"/>
		<rimColorConfiguration material="6" color="0.35 0.07 0.06 6"/>
		<rimColorConfiguration material="6" color="0.35 0.1 0.05 6"/>
		<rimColorConfiguration material="6" color="0.25 0.1 0.05 6"/>
		<rimColorConfiguration material="6" color="0.42 0.04 0.02 6"/>
		<rimColorConfiguration material="6" color="1 0.06 0.02 6"/>
		<rimColorConfiguration material="6" color="0.5 0.1 0.02 6"/>
        <rimColorConfiguration material="6" color="1 0.1 0.05 6"/>   
		<rimColorConfiguration material="6" color="0.5 0.04 0 6"/> 
		<rimColorConfiguration material="6" color="0.5 0.1 0 6"/>
		<rimColorConfiguration material="6" color="0.55 0.08 0.01 6"/> 
		<rimColorConfiguration material="6" color="0 0.4 1 6"/>        
		<rimColorConfiguration material="6" color="0.36 0.04 0 6"/>
		<rimColorConfiguration material="6" color="0.5 0.08 0 6"/>
        <rimColorConfiguration material="6" color="0.36 0.04 0.04 6"/> 
		<rimColorConfiguration material="6" color="0.8 0.55 0.055 6"/>
		<rimColorConfiguration material="6" color="0.01 0.10 0.02 6"/>
		<rimColorConfiguration material="6" color="0.27 0.34 0.37 6"/>
		<rimColorConfiguration material="6" color="0.51 0.38 0.16 1"/>
    </rimColorConfigurations>
	
	<designConfigurations>
        <designConfiguration name="Kicsi_Súly" price="0">
            <objectChange node="0>10|0|2" visibilityActive="false"  visibilityInactive="true"/>   
			<objectChange node="0>10|0|1" visibilityActive="true"  visibilityInactive="false"/>
        </designConfiguration>
		<designConfiguration name="Nagy_Súly" price="0">
            <objectChange node="0>10|0|2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>10|0|1" visibilityActive="false"  visibilityInactive="true"/>
        </designConfiguration>
    </designConfigurations>
	
	<design2Configurations>
		 <design2Configuration name="Motorház1" price="0">
            <objectChange node="0>10|4|0|0" visibilityActive="true" />
			<objectChange node="0>10|4|0|1" visibilityActive="false" />
			
			<objectChange node="0>2|0|0" visibilityActive="false" />
			<objectChange node="0>2|0|0" visibilityActive="false" />
        </design2Configuration>			
		<design2Configuration name="Motorház2" price="0" >
            <objectChange node="0>10|4|0|0" visibilityActive="false" />
			<objectChange node="0>10|4|0|1" visibilityActive="true" />
			
			<objectChange node="0>2|0|0" visibilityActive="true" />
			<objectChange node="0>2|0|1" visibilityActive="true" />
        </design2Configuration>
    </design2Configurations>
	
    <cylindered>
        <movingTools>
            <movingTool node="attacherJointBackArmBottom">
                <dependentPart node="bottomLinkTopArm" />    
                <dependentPart node="BackWand" />     
                <dependentPart node="BackHydraulic" />                                  
            </movingTool>
            <movingTool node="ClutchPedal" playSound="false">
                <dependentPart node="CultchMechanic2" />
                <dependentPart node="CultchMechanic4" />
            </movingTool>
            <movingTool node="seat" playSound="false">
                <dependentPart node="SeatHolderPart" />
                <dependentPart node="SeatHolderPart1" />
                <dependentPart node="SeatHolderPart2" />
            </movingTool>
            <movingTool node="BackWindow">
                <dependentPart node="BacWindow_Hidraulic" />    
                <dependentPart node="BacWindow_Hidraulic1" />                              
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="bottomLinkTopArm" referencePoint="bottomLinkTopArmPartRef" localReferencePoint="bottomLinkTopArmPart" referenceFrame="attacherJointBackArmBottom" >
                <dependentPart node="bottomLinkTopArmPart" />
            </movingPart>
            <movingPart node="BackWand" referencePoint="BackWand_ref" localReferencePoint="BackWand_ref" referenceFrame="Mtz80_main_component1" >
                <translatingPart node="BackWand_Punch01" />
            </movingPart>
            <movingPart node="BackHydraulic" referencePoint="BackHydraulic_ref" localReferencePoint="BackHydraulic_ref" referenceFrame="Mtz80_main_component1" >
                <translatingPart node="BackHydraulic_Punch01" />
            </movingPart>
            <movingPart node="bottomLinkTopArmPart" referencePoint="bottomLinkTopArmPartRef" referenceFrame="bottomLinkTopArmPartRef" />
            <movingPart node="SteeringBar" referencePoint="SteeringBar_ref" referenceFrame="SteeringBar_ref" isActiveDirty="true" maxUpdateDistance="30" scaleZ="false" />
			<movingPart node="1>2" referencePoint="1>0|0|0|2" referenceFrame="1>0|0|0|2" isActiveDirty="true" maxUpdateDistance="40" scaleZ="false">
                <translatingPart node="1>2|0" />
            </movingPart>
			
            <movingPart node="CultchMechanic2" referencePoint="CultchMechanic_ref1" localReferencePoint="CultchMechanic1" referenceFrame="ClutchPedal" isActiveDirty="true" maxUpdateDistance="30">
                <dependentPart node="CultchMechanic1" />
            </movingPart>
            <movingPart node="CultchMechanic1" referencePoint="CultchMechanic_ref1" referenceFrame="CultchMechanic_ref1" isActiveDirty="true" maxUpdateDistance="30"/>			
            <movingPart node="CultchMechanic4" referencePoint="ClutchMechanic_ref" localReferencePoint="CultchMechanic3" referenceFrame="ClutchPedal" isActiveDirty="true" maxUpdateDistance="30">
                <dependentPart node="CultchMechanic3" />
            </movingPart>
            <movingPart node="CultchMechanic3" referencePoint="ClutchMechanic_ref" referenceFrame="ClutchMechanic_ref" isActiveDirty="true" maxUpdateDistance="30"/> 
			
			<movingPart node="BacWindow_Hidraulic" referencePoint="BacWindow_Hidraulic_ref" referenceFrame="BacWindow_Hidraulic_ref">
                <translatingPart node="BacWindow_Hidraulic_Punch001" />
            </movingPart>
			<movingPart node="BacWindow_Hidraulic1" referencePoint="BacWindow_Hidraulic1_ref" referenceFrame="BacWindow_Hidraulic1_ref">
                <translatingPart node="BacWindow_Hidraulic1_Punch001" />
            </movingPart>
        </movingParts>
		<dashboards>
            <dashboard displayType="ROT" valueType="movingTool" node="HydraulicArm1" rotAxis="1" minRot="-10" maxRot="10" axis="AXIS_FRONTLOADER_ARM"  attacherJointIndex="5" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="movingTool" node="HydraulicArm2" rotAxis="1" minRot="-10" maxRot="10" axis="AXIS_FRONTLOADER_TOOL" attacherJointIndex="5" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </cylindered>

    <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
            <state animSpeed="0.75" animPause="0.0" />
            <state animSpeed="1.10" animPause="0.0" />
        </wiper>
    </wipers>

    <connectionHoses>
        <target attacherJointIndices="1 2 3" type="hydraulicIn" node="hydraulic01_in" socket="hydraulic01"/>
        <target attacherJointIndices="1 2 3" type="hydraulicOut" node="hydraulic01_out" socket="hydraulic01"/>     
        <target attacherJointIndices="1 2 3" type="airDoubleRed" node="airDoubleControl" socket="air_red"/>
        <target attacherJointIndices="1 2 3" type="electric" node="backElectric" socket="electric_metal" />
    </connectionHoses>

    <suspensions>
        <suspension node="seat"              weight="150" minTranslation="-0.00 -0.15 0.0" maxTranslation="0.00 0.15 0.0"  suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90"  minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="120" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" capacity="2000" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
	<dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
		<default>
            <dashboard displayType="EMITTER" node="dashboard2" idleValue="0" intensity="0.5" groups="MOTOR_STARTING" />
			<dashboard displayType="EMITTER" node="dashboard2" idleValue="0" intensity="0.5" groups="MOTOR_STARTING" />
        </default>
    </dashboard>

    <ai>
       <collisionTrigger node="aiCollisionTrigger" />
    </ai>

    <foliageBending>
        <bendingNode minX="-1.10" maxX="1.10" minZ="-0.2" maxZ="2.25" yOffset="0.5" />
        <bendingNode minX="-1.2" maxX="1.2" minZ="-2.05" maxZ="-0.3" yOffset="0.6" />
    </foliageBending>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="Mtz80_main_component1" node="0>" />
        <i3dMapping id="wheels" node="0>0" />
        <i3dMapping id="backWheelLeft" node="0>0|0" />
        <i3dMapping id="backWheelRight" node="0>0|1" />
		<i3dMapping id="backWheelLeft1" node="0>0|2" />
        <i3dMapping id="backWheelRight1" node="0>0|3" />
        <i3dMapping id="frontAxisJoint" node="1>3" />
		<i3dMapping id="center" node="2>0|0" />
		<i3dMapping id="center2" node="0>10|6" />
        <i3dMapping id="cameras" node="0>1" />
        <i3dMapping id="outdoorCameraTarget" node="0>1|0" />
        <i3dMapping id="outdoorCamera1" node="0>1|0|0" />
        <i3dMapping id="indoorCamera1" node="0>4|1|5" />
        <i3dMapping id="cameraRaycastNode1" node="0>1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>1|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>1|4" />
        <i3dMapping id="shadowFocusBox" node="0>1|5" />
        <i3dMapping id="lights" node="0>2" />
        <i3dMapping id="staticLights" node="0>2|0" />
        <i3dMapping id="FrontLight_Left" node="0>2|0|0" />
        <i3dMapping id="FrontLightLeft_glass" node="0>2|0|0|0" />
        <i3dMapping id="FrontLight_Right" node="0>2|0|1" />
        <i3dMapping id="FrontLightRight_glass" node="0>2|0|1|0" />
		<i3dMapping id="FrontLight_Left1" node="0>10|4|0|0|3" />
        <i3dMapping id="FrontLightLeft_glass1" node="0>10|4|0|0|3|0" />
        <i3dMapping id="FrontLight_Right1" node="0>10|4|0|0|4" />
        <i3dMapping id="FrontLightRight_glass1" node="0>10|4|0|0|4|0" />
        <i3dMapping id="BackLightLeft" node="0>2|0|4" />
        <i3dMapping id="BackTurnLightLeft_glass" node="0>2|0|4|0" />
        <i3dMapping id="BackLightLeft_glass" node="0>2|0|4|1" />
        <i3dMapping id="BackLightRight" node="0>2|0|5" />
        <i3dMapping id="BackTurnLightRight_glass" node="0>2|0|5|0" />
        <i3dMapping id="BackLightRight_glass" node="0>2|0|5|1" />
        <i3dMapping id="WorkLightLeft" node="0>2|0|6" />
        <i3dMapping id="WorkLightLeft_glass" node="0>2|0|6|0|2" /> 
		<i3dMapping id="WorkLightLeft_glass1" node="0>2|0|6|0|3" />
        <i3dMapping id="WorkLightRight" node="0>2|0|7" />
        <i3dMapping id="WorkLightRight_glass" node="0>2|0|7|0|2" />
		<i3dMapping id="WorkLightRight_glass1" node="0>2|0|7|0|3" />
		<i3dMapping id="FrontWorkLightLeft_glass" node="0>2|0|8|0|2" />
		<i3dMapping id="FrontWorkLightLeft_glass1" node="0>2|0|8|0|3" />
		<i3dMapping id="FrontWorkLightRight_glass" node="0>2|0|9|0|2" />
		<i3dMapping id="FrontWorkLightRight_glass1" node="0>2|0|9|0|3" />
		<i3dMapping id="New_FrontLight_glass2" node="0>2|0|11|0|1" />
		<i3dMapping id="New_FrontTurnLightLeft_glass2" node="0>2|0|11|0|0" />
		<i3dMapping id="New_FrontTurnLightRight_glass2" node="0>2|0|11|1|0" />
        <i3dMapping id="defaultLights" node="0>2|1" />
        <i3dMapping id="frontLightLow" node="0>2|1|0" />
        <i3dMapping id="highBeamLow" node="0>2|1|1" />
        <i3dMapping id="frontLightHigh" node="0>2|1|2" />
        <i3dMapping id="frontLightHigh1" node="0>2|1|2|0" />
		<i3dMapping id="frontLightHigh2" node="0>2|1|7" />
        <i3dMapping id="highBeamHigh" node="0>2|1|3" />
        <i3dMapping id="highBeamHigh1" node="0>2|1|3|0" />
        <i3dMapping id="workLights" node="0>2|2" />
        <i3dMapping id="workLightBackLow" node="0>2|2|0" />
        <i3dMapping id="workLightBackHigh1" node="0>2|2|1" />
        <i3dMapping id="workLightBackHigh2" node="0>2|2|1|0" />
        <i3dMapping id="backLights" node="0>2|3" />
        <i3dMapping id="backLightsHigh1" node="0>2|3|0" />
        <i3dMapping id="backLightsHigh2" node="0>2|3|0|0" />
        <i3dMapping id="turnLights" node="0>2|4" />
        <i3dMapping id="turnLightLeftFront" node="0>2|4|0" />
		<i3dMapping id="turnLightLeft_Int" node="0>2|4|0|1" />
        <i3dMapping id="turnLightLeftBack" node="0>2|4|0|0" />
        <i3dMapping id="turnLightRightFront" node="0>2|4|1" />
		<i3dMapping id="turnLightRight_Int" node="0>2|4|1|1" />
        <i3dMapping id="turnLightRightBack" node="0>2|4|1|0" />
		<i3dMapping id="TurnLightLeft_static" node="0>2|0|2" />
		<i3dMapping id="TurnLightRight_static" node="0>2|0|3" />
        <i3dMapping id="exitPoint" node="0>3" />
        <i3dMapping id="cabin" node="0>4" />
        <i3dMapping id="steeringColumn" node="0>4|0" />
        <i3dMapping id="steeringBase" node="0>4|0|0" />
        <i3dMapping id="steeringWheel" node="0>4|0|0|0" />
        <i3dMapping id="playerRightHandTarget" node="0>4|0|0|0|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>4|0|0|0|1" />
        <i3dMapping id="seat" node="0>4|1" />
        <i3dMapping id="armrests" node="0>4|1|0" />
        <i3dMapping id="playerSkin" node="0>4|1|1" />
        <i3dMapping id="SeatHolderPart_ref" node="0>4|1|2" />
        <i3dMapping id="SeatHolderPart1_ref" node="0>4|1|3" />
        <i3dMapping id="SeatHolderPart2_ref" node="0>4|1|4" />
        <i3dMapping id="wipers" node="0>4|2" />
        <i3dMapping id="wiper_rot" node="0>4|2|0" />
        <i3dMapping id="wiper" node="0>4|2|0|0" />
        <i3dMapping id="pedals" node="0>4|3" />
        <i3dMapping id="GasPedal_fake" node="0>4|3|0" />
        <i3dMapping id="GasPedal" node="0>4|3|0|0" />
        <i3dMapping id="playerRightFootTargetGasRef" node="0>4|3|0|0|0" />
        <i3dMapping id="playerRightFootTargetGas" node="0>4|3|1" />
        <i3dMapping id="BrakePedal" node="0>4|3|2" />
        <i3dMapping id="playerRightFootTargetBrake" node="0>4|3|2|0" />
        <i3dMapping id="ClutchPedal" node="0>4|3|3" />
        <i3dMapping id="CultchMechanic_ref1" node="0>4|3|3|0" />
        <i3dMapping id="indoorHuds" node="0>4|4" />
        <i3dMapping id="Mutato" node="0>4|4|0" />
        <i3dMapping id="rpmNeedle" node="0>4|4|0|0" />
        <i3dMapping id="Mutato1" node="0>4|4|1" />
        <i3dMapping id="Needle" node="0>4|4|1|0" />
        <i3dMapping id="Mutato2" node="0>4|4|2" />
        <i3dMapping id="Needle1" node="0>4|4|2|0" />
        <i3dMapping id="Mutato3" node="0>4|4|3" />
        <i3dMapping id="Needle2" node="0>4|4|3|0" />
        <i3dMapping id="Mutato4" node="0>4|4|4" />
        <i3dMapping id="Needle3" node="0>4|4|4|0" />
        <i3dMapping id="Mutato5" node="0>4|4|5" />
        <i3dMapping id="fuelNeedle" node="0>4|4|5|0" />
		<i3dMapping id="dashboard" node="0>2|1|4" />
		<i3dMapping id="dashboard2" node="0>2|1|5" />
		<i3dMapping id="dashboard3" node="0>4|0|2" />
        <i3dMapping id="characterTargets" node="0>4|5" />
        <i3dMapping id="playerLeftFootTarget" node="0>4|5|0" />
        <i3dMapping id="playerRightFootTarget" node="0>4|5|1" />
        <i3dMapping id="attacherJoints" node="0>5" />
        <i3dMapping id="tools" node="0>5|0" />
        <i3dMapping id="attacherJointBackRot" node="0>5|0|0" />
        <i3dMapping id="attacherJointBackRot2" node="0>5|0|0|0" />
        <i3dMapping id="attacherJointBack" node="0>5|0|0|0|0" />
        <i3dMapping id="attacherJointBackArmBottom" node="0>5|0|1" />
        <i3dMapping id="bottomLink" node="0>5|0|1|0" />
        <i3dMapping id="referencePointBackBottom" node="0>5|0|1|0|0" />
        <i3dMapping id="bottomLinkTopArmPartRef" node="0>5|0|1|0|1" />
        <i3dMapping id="backHook" node="0>5|0|1|0|2" />
        <i3dMapping id="Vonolap" node="0>5|0|1|0|3" />
        <i3dMapping id="trailerAttacherJointBackLow1" node="0>5|0|1|0|3|0" />
        <i3dMapping id="attacherJointBackArmTop1" node="0>5|0|2" />
        <i3dMapping id="attacherJointBackArmTop" node="0>5|0|2|0" />
        <i3dMapping id="attacherJointBackArmTopTrans" node="0>5|0|2|0|0" />
        <i3dMapping id="attacherJointBackArmTopRef" node="0>5|0|2|0|0|0" />
        <i3dMapping id="trailers" node="0>5|1" />
        <i3dMapping id="TrailerBackHook" node="0>5|1|0" />
        <i3dMapping id="trailerAttacherJointBack" node="0>5|1|0|0" />
        <i3dMapping id="trailerAttacherJointBackLow" node="0>5|1|1" />
        <i3dMapping id="trailerAttacherJointFront" node="0>5|1|2" />
        <i3dMapping id="ptos" node="0>5|2" />
        <i3dMapping id="ptoBack" node="0>5|2|0" />
        <i3dMapping id="connectionHoses" node="0>5|3" />
        <i3dMapping id="backElectric" node="0>5|3|0" />
        <i3dMapping id="airDoubleControl" node="0>5|3|1" />
        <i3dMapping id="hydraulic01_in" node="0>5|3|2" />
        <i3dMapping id="hydraulic01_out" node="0>5|3|3" />
        <i3dMapping id="ai" node="0>6" />
        <i3dMapping id="aiCollisionTrigger" node="0>6" />
        <i3dMapping id="movingParts" node="0>8" />
        <i3dMapping id="bottomLinkTopArm" node="0>8|0" />
        <i3dMapping id="bottomLinkTopArmPart" node="0>8|0|0" />
        <i3dMapping id="BackHydraulic_ref" node="0>8|0|1" />
        <i3dMapping id="BackWand_ref" node="0>8|0|2" />
        <i3dMapping id="BackHydraulic" node="0>8|1" />
        <i3dMapping id="BackHydraulic_Punch01" node="0>8|1|0" />
        <i3dMapping id="BackWand" node="0>8|2" />
        <i3dMapping id="BackWand_Punch01" node="0>8|2|0" />
        <i3dMapping id="EngineFan" node="0>8|4" />
        <i3dMapping id="Generator" node="0>8|5" />
        <i3dMapping id="Crankshaft" node="0>8|6" />
        <i3dMapping id="Belt" node="0>8|7" />
        <i3dMapping id="ClutchMechanic" node="0>8|8" />
        <i3dMapping id="CultchMechanic2" node="0>8|8|0" />
        <i3dMapping id="CultchMechanic1" node="0>8|8|0|0" />
        <i3dMapping id="ClutchMechanic_ref" node="0>8|8|0|1" />
        <i3dMapping id="CultchMechanic4" node="0>8|8|1" />
        <i3dMapping id="CultchMechanic3" node="0>8|8|1|0" />
        <i3dMapping id="SeatHolder_vis" node="0>8|9" />
        <i3dMapping id="SeatHolderPart" node="0>8|9|0" />
        <i3dMapping id="SeatHolderPart1" node="0>8|9|1" />
        <i3dMapping id="SeatHolderPart2" node="0>8|9|2" />
        <i3dMapping id="HydraulicArm" node="0>8|10" />
        <i3dMapping id="HydraulicArm1" node="0>8|11" />
        <i3dMapping id="HydraulicArm2" node="0>8|12" />
        <i3dMapping id="LeftWindow_Opener_ref" node="0>8|13" />
        <i3dMapping id="configuration" node="0>9" />
        <i3dMapping id="Mtz_80" node="0>9|0" />
        <i3dMapping id="Mtz_80_vis" node="0>9|0|0" />
        <i3dMapping id="visual" node="0>10" />
        <i3dMapping id="Chassis_vis" node="0>10|0" />
        <i3dMapping id="HitchKuplung_vis" node="0>10|1" />
        <i3dMapping id="Engine" node="0>10|2" />
        <i3dMapping id="Manifold" node="0>10|2|2" />
        <i3dMapping id="Thorttle" node="0>10|2|3" />
        <i3dMapping id="Thorttle1" node="0>10|2|3|0" />
        <i3dMapping id="Cabin" node="0>10|3" />
        <i3dMapping id="LeftDoor_Keeper" node="0>10|3|0" />
        <i3dMapping id="RightDoor_Keeper" node="0>10|3|1" />
        <i3dMapping id="BackWindow" node="0>10|3|2" />
        <i3dMapping id="BackWindowOpener" node="0>10|3|2|0" />
        <i3dMapping id="BackWindow_Window_Out" node="0>10|3|2|1" />
        <i3dMapping id="BackWindow_Window_In" node="0>10|3|2|1|0" />
        <i3dMapping id="BacWindow_Hidraulic_ref" node="0>10|3|2|2" />
        <i3dMapping id="BacWindow_Hidraulic1_ref" node="0>10|3|2|3" />
        <i3dMapping id="LeftWindow" node="0>10|3|3" />
        <i3dMapping id="LeftWindow_Window_Out" node="0>10|3|3|0" />
        <i3dMapping id="LeftWindow_Window_In" node="0>10|3|3|0|0" />
        <i3dMapping id="LeftWindow_Opener1" node="0>10|3|3|1" />
        <i3dMapping id="LeftWindow_Opener" node="0>10|3|3|1|0" />
        <i3dMapping id="RightWindow" node="0>10|3|4" />
        <i3dMapping id="RightWindow_Window_Out" node="0>10|3|4|0" />
        <i3dMapping id="RightWindow_Window_In" node="0>10|3|4|0|0" />
        <i3dMapping id="RightWindow_Opener1" node="0>10|3|4|1" />
        <i3dMapping id="RightWindow_Opener" node="0>10|3|4|1|0" />
        <i3dMapping id="BacWindow_Hidraulic" node="0>10|3|5" />
        <i3dMapping id="BacWindow_Hidraulic_Punch001" node="0>10|3|5|0" />
        <i3dMapping id="BacWindow_Hidraulic1" node="0>10|3|6" />
        <i3dMapping id="BacWindow_Hidraulic1_Punch001" node="0>10|3|6|0" />
        <i3dMapping id="Roof" node="0>10|3|7" />
        <i3dMapping id="LeftDoor_fake" node="0>10|3|8" />
        <i3dMapping id="LeftDoor" node="0>10|3|8|0" />
        <i3dMapping id="LeftDoorOpener" node="0>10|3|8|0|0" />
        <i3dMapping id="LeftDoor_Window_Out" node="0>10|3|8|0|1" />
        <i3dMapping id="LeftDoor_Window_In" node="0>10|3|8|0|1|0" />
        <i3dMapping id="RightDoor_fake" node="0>10|3|9" />
        <i3dMapping id="RightDoor" node="0>10|3|9|0" />
        <i3dMapping id="RightDoorOpener" node="0>10|3|9|0|0" />
        <i3dMapping id="RightDoor_Window_Out" node="0>10|3|9|0|1" />
        <i3dMapping id="RightDoor_Window_In" node="0>10|3|9|0|1|0" />
		<i3dMapping id="InteriorLights" node="0>2|1|6" />
        <i3dMapping id="Mtz_Interior" node="0>10|5" />
        <i3dMapping id="lampInt" node="0>10|5|0" />
        <i3dMapping id="bryzg" node="0>10|5|1" />
        <i3dMapping id="Shape001" node="0>10|5|2" />
        <i3dMapping id="interiorUK" node="0>10|5|3" />
        <i3dMapping id="windowDash" node="0>10|5|4" />
        <i3dMapping id="dashPrib" node="0>10|5|5" />
        <i3dMapping id="Windows_Out" node="0>10|5|6" />
        <i3dMapping id="decalMirror01" node="0>10|7|0|2|0|0|0" />
        <i3dMapping id="decalMirror02" node="0>10|7|0|3|0|0|0" />
        <i3dMapping id="collison" node="0>11" />
        <i3dMapping id="collision1" node="0>11|0" />
        <i3dMapping id="Mtz80_axis_component2" node="1>" />
        <i3dMapping id="wheelsFront" node="1>0" />
        <i3dMapping id="WheelLeftRot_fake" node="1>0|0" />
        <i3dMapping id="WheelLeftRot" node="1>0|0|0" />
        <i3dMapping id="frontWheelLeftDriveNode_fake" node="1>0|0|0|0" />
        <i3dMapping id="frontWheelLeftDriveNode" node="1>0|0|0|0|0" />
        <i3dMapping id="Weight_node" node="1>0|0|0|0|0|0" />
        <i3dMapping id="SteeringBar" node="1>0|0|0|1" />
        <i3dMapping id="WheelRightRot_fake" node="1>0|1" />
        <i3dMapping id="WheelRightRot" node="1>0|1|0" />
        <i3dMapping id="frontWheelRightDriveNode_fake" node="1>0|1|0|0" />
        <i3dMapping id="frontWheelRightDriveNode" node="1>0|1|0|0|0" />
        <i3dMapping id="Weight_node1" node="1>0|1|0|0|0|0" />
        <i3dMapping id="SteeringBar_ref" node="1>0|1|0|1" />
    </i3dMappings>
</vehicle>