<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>
			<en>HW 60.11</en>
			<de>HW 60.11</de>
			<hu>HW 60.11</hu>
		</name>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>store.dds</image>
        <price>3560</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FORTSCHRITT</brand>
        <category>trailers</category>
        <vertexBufferMemoryUsage>1921368</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>415302</indexBufferMemoryUsage>
        <textureMemoryUsage>16777488</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>hw6011.i3d</filename>
        <size width="2.5" length="6.9" lengthOffset="1.1" />
        <components>
            <component centerOfMass="0 0.294 -0.15"  solverIterationCount="10" mass="1800"/>
            <component centerOfMass="0 -0.404 0" solverIterationCount="10" mass="800"/>
            <component solverIterationCount="10" mass="300" />
            <joint component1="1" component2="2" node="componentJointFront" rotLimit="0 120 0" transLimit="0 0 0" />
            <joint component1="2" component2="3" node="componentJointDrawbar" rotLimit="0 0 0" transLimit="0 0 0" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
		<mapHotspot type="TRAILER"/>
    </base>
	
	<configurationSets>
		<configurationSet name="$l10n_configuration_valueLoadingWagon" >
            <configuration name="tensionBelts" index="2" />
            <configuration name="fillVolume"   index="1" />
            <configuration name="fillUnit"     index="1" />
            <configuration name="trailer"      index="2" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="6000" isDefault="true">
            <configuration name="tensionBelts" index="1" />
            <configuration name="fillVolume"   index="2" />
            <configuration name="fillUnit"     index="2" />
            <configuration name="trailer"      index="2" />
        </configurationSet>
		<configurationSet name="$l10n_configuration_capacityX" params="8000">
            <configuration name="tensionBelts" index="1" />
            <configuration name="fillVolume"   index="3" />
            <configuration name="fillUnit"     index="3" />
            <configuration name="trailer"      index="2" />
        </configurationSet>
		<configurationSet name="$l10n_configuration_capacityX" params="12000">
            <configuration name="tensionBelts" index="1" />
            <configuration name="fillVolume"   index="4" />
            <configuration name="fillUnit"     index="4" />
            <configuration name="trailer"      index="3" />
        </configurationSet>
    </configurationSets>
	
	<wheels>
        <wheelConfigurations>
			<wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
				<wheels>
                    <wheel filename="wheel/wheel.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1" repr="wheelFrontLeft_vis"  driveNode="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="25" damper="20" transRatio="1" />
                    </wheel>
                    <wheel filename="wheel/wheel.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1" repr="wheelFrontRight_vis" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="25" damper="20" transRatio="1" />
                    </wheel>
					<wheel filename="wheel/wheel.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.2" repr="wheelBackLeft_vis"   driveNode="wheelBackLeft"   forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="20" damper="20" transRatio="1" />
                    </wheel>
                    <wheel filename="wheel/wheel.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.2" repr="wheelBackRight_vis"  driveNode="wheelBackRight"  forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="20" damper="20" transRatio="1" />
                    </wheel>
                </wheels>
					<objectChange node="wheel1" visibilityActive="true"  visibilityInactive="false" /> 
					<objectChange node="wheel2" visibilityActive="false"  visibilityInactive="false" /> 
					<objectChange node="wheel2" visibilityActive="false"  visibilityInactive="false" /> 
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="500">
                <wheels>
                    <wheel filename="wheel/wheel.xml" configId="Broad" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.7" repr="wheelFrontLeft_vis"  driveNode="wheelFrontLeft" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="20" transRatio="1" damper="20" frictionScale="2"/>
                    </wheel>
                    <wheel filename="wheel/wheel.xml" configId="Broad" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.7" repr="wheelFrontRight_vis" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="20" transRatio="1" damper="20" frictionScale="2"/>
                    </wheel>
					<wheel filename="wheel/wheel.xml" configId="Broad" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.9" repr="wheelBackLeft_vis"   driveNode="wheelBackLeft"  forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="20" transRatio="1" damper="20" frictionScale="2"/>
                    </wheel>
                    <wheel filename="wheel/wheel.xml" configId="Broad" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.9" repr="wheelBackRight_vis"  driveNode="wheelBackRight" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="20" transRatio="1" damper="20" frictionScale="2"/>
                    </wheel>
                </wheels>
					<objectChange node="wheel1" visibilityActive="false"  visibilityInactive="true" /> 
					<objectChange node="wheel2" visibilityActive="true"  visibilityInactive="false" /> 
					<objectChange node="wheel3" visibilityActive="false"  visibilityInactive="true" />
            </wheelConfiguration>
			<wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0">
				<wheels>
                    <wheel filename="wheel/wheel.xml" configId="Narrow" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.7" repr="wheelFrontLeft_vis"  driveNode="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="25" damper="20" transRatio="1" />
                    </wheel>
                    <wheel filename="wheel/wheel.xml" configId="Narrow" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.7" repr="wheelFrontRight_vis" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="25" damper="20" transRatio="1" />
                    </wheel>
					<wheel filename="wheel/wheel.xml" configId="Narrow" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.9" repr="wheelBackLeft_vis"   driveNode="wheelBackLeft"   forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="20" damper="20" transRatio="1" />
                    </wheel>
                    <wheel filename="wheel/wheel.xml" configId="Narrow" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.9" repr="wheelBackRight_vis"  driveNode="wheelBackRight"  forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="20" damper="20" transRatio="1" />
                    </wheel>
                </wheels>
					<objectChange node="wheel1" visibilityActive="false"  visibilityInactive="true" /> 
					<objectChange node="wheel2" visibilityActive="false"  visibilityInactive="true" /> 
					<objectChange node="wheel3" visibilityActive="true"  visibilityInactive="false" /> 
            </wheelConfiguration>
			
        </wheelConfigurations>
		<dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="wheel1"   filename="wheel/wheel.xml" 					 isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="wheel2"   filename="wheel/wheel.xml" configId="Broad"  isLeft="true"/>
			<dynamicallyLoadedWheel linkNode="wheel3"   filename="wheel/wheel.xml" configId="Narrow" isLeft="true"/>
        </dynamicallyLoadedWheels>
    </wheels>
	
	<attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="2>0" jointType="trailer" rootNode="2>" attacherHeight="0.874"/>
        </inputAttacherJoints>
		<brakeForce force="0.45" maxForce="1.5" maxForceMass="5000"/>
        <support animationName="moveSupport"/>
    </attachable>
	
	<dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01Adapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
		<dynamicallyLoadedPart node="1|3" linkNode="airRedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>
	
	<connectionHoses>
        <target attacherJointIndices="1" type="hydraulicIn" node="hydraulic02_In" socket="hydraulic04"/>

        <target attacherJointIndices="1" type="electric" node="electric" length="1.7" diameter="0.008" socket="electric" />
        <hose inputAttacherJointIndices="1" type="electric" node="electricFront" length="1.7" diameter="0.008" straighteningFactor="1.5" >
			<objectChange node="cab_open" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="electric_vis" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="cab_close" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <target attacherJointIndices="1" type="airDoubleRed"  node="airBack" socket="air_red">
        </target>

        <hose inputAttacherJointIndices="1" type="airDoubleRed"  node="airIn01"  length="0.5" diameter="0.017" straighteningFactor="1.5" >
            <objectChange node="airRedDetached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="0.7" diameter="0.02">
            <objectChange node="hydraulicIn01Detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>
	
	<lights>
        <sharedLight linkNode="backlightLeft"  	filename="$data/shared/assets/lights/lizard/rearLight08_left.xml" />
        <sharedLight linkNode="backlightRight" 	filename="$data/shared/assets/lights/lizard/rearLight08_right.xml" />
        <sharedLight linkNode="FrontlightLeft"  filename="Light/sideMarker_04White.xml" />
        <sharedLight linkNode="FrontlightRight" filename="Light/sideMarker_04White.xml" />
        <sharedLight linkNode="triangle01"     	filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <sharedLight linkNode="triangle02"     	filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
		<sharedLight linkNode="whiteRound_01"     	filename="$data/shared/assets/reflectors/lizard/whiteRound_01.xml" />
        <sharedLight linkNode="whiteRound_02"     	filename="$data/shared/assets/reflectors/lizard/whiteRound_01.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>
    </lights>
	
    <attacherJoints>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="10 55 55" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" linkNode="0>"/>
        </sounds>
    </attacherJoints>
	
	<animations>
        <animation name="tipAnimationLeft">
			<part node="hookLeft1"          startTime="0.0" endTime="0.25" startRot="0 0 0"   endRot="0 0 60" />
			<part node="hookLeft"           startTime="0.1" endTime="0.25" startRot="0 0 0"   endRot="0 0 90" />			
            <part node="leftDoorBottom"     startTime="0.3" endTime="6" startRot="0 0 0"   endRot="0 0 -80" />
            <part node="leftDoorTop"        startTime="0.3" endTime="6" startRot="0 0 0"   endRot="0 0 50" />
            <part node="bodyLeft"        	startTime="0.3" endTime="6" startRot="0 0 0"   endRot="0 0 -50" />
            <part node="effectNodesLeft" 	startTime="0.3" endTime="6" startRot="0 -90 0" endRot="50 -90 0" />
            <part node="j_leftEffect" 		startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 130" />
        </animation>
		<animation name="tipAnimationLeft2">
			<part node="hookLeft1"          startTime="0.0" endTime="0.25" startRot="0 0 0"   endRot="0 0 60" />
			<part node="hookLeft"           startTime="0.1" endTime="0.25" startRot="0 0 0"   endRot="0 0 90" />			
			<part node="PF20_MiddleArm"     startTime="0.3" endTime="6" startRot="0 0 0"   endRot="0 0 -43" />
            <part node="leftDoorBottom"     startTime="0.3" endTime="6" startRot="0 0 0"   endRot="0 0 -80" />
            <part node="bodyLeft"        	startTime="0.3" endTime="6" startRot="0 0 0"   endRot="0 0 -50" />
            <part node="effectNodesLeft" 	startTime="0.3" endTime="6" startRot="0 -90 0" endRot="50 -90 0" />
            <part node="j_leftEffect" 		startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 130" />
        </animation>
        <animation name="tipAnimationRight">
			<part node="hookRight1"         startTime="0.0" endTime="0.25" startRot="0 0 0"   endRot="0 0 -60" />
			<part node="hookRight"          startTime="0.1" endTime="0.25" startRot="0 0 0"   endRot="0 0 -90" />
            <part node="rightDoorBottom"    startTime="0.3" endTime="6" startRot="0 0 0"   endRot="0 0 80" />
            <part node="rightDoorTop"       startTime="0.3" endTime="6" startRot="0 0 0"   endRot="0 0 -50" />
            <part node="bodyRight"        	startTime="0.3" endTime="6" startRot="0 0 0"   endRot="0 0 50" />
            <part node="effectNodesRight" 	startTime="0.3" endTime="6" startRot="0 90 0" endRot="50 -90 0" />
            <part node="j_rightEffect" 		startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 -130" />
        </animation>
        <animation name="moveSupport">
            <part componentJointIndex="2" startTime="0.0" endTime="0.15" startRotLimit="15 0 0" endRotLimit="0 0 0" />
        </animation>
    </animations>
	
	<cylindered>
        <movingTools>
            <movingTool node="bodyLeft" playSound="true">
                <dependentPart node="bodyHydraulic" />
                <dependentPart node="doorLeftArm" />
                <dependentPart node="doorRightArm" />
                <dependentPart node="tipperArmLeft" />
                <dependentPart node="tipperArmRight" />
            </movingTool>
            <movingTool node="bodyRight" playSound="true">
                <dependentPart node="bodyHydraulic" />
                <dependentPart node="doorRightArm" />
                <dependentPart node="doorLeftArm" />
                <dependentPart node="tipperArmRight" />
                <dependentPart node="tipperArmLeft" />
            </movingTool>
        </movingTools>

        <movingParts>
            <!-- tipHydraulic -->
            <movingPart node="bodyHydraulic" referencePoint="hydraulicBodyRef" referenceFrame="hydraulicBodyRefFrame" scaleZ="true">
                <translatingPart node="bodyHydraulicPunch01" />
                <translatingPart node="bodyHydraulicPunch02" />
				<translatingPart node="bodyHydraulicPunch03" />
            </movingPart>
            <!-- left -->
            <movingPart node="doorLeftArm" referencePoint="doorLeftArmRef" localReferencePoint="doorLeftArmPart" referenceFrame="doorLeftArmRefFrame" >
                <dependentPart node="doorLeftArmPart" />
            </movingPart>
            <movingPart node="doorLeftArmPart" referencePoint="doorLeftArmRef" referenceFrame="doorLeftArmPartRefFrame" />

            <movingPart node="tipperArmLeft" referencePoint="tipperArmLeftRef" localReferencePoint="tipperArmLeftPart01" referenceFrame="tipperArmLeftRefFrame" >
                <dependentPart node="tipperArmLeftPart01" />
            </movingPart>
            <movingPart node="tipperArmLeftPart01" referencePoint="tipperArmLeftRef" referenceFrame="doorLeftArmPartRefFrame" scaleZ="true"/>
			
			<movingPart node="leftDoorTopsilo" referencePoint="topDoorLeftRef" referenceFrame="topDoorLeftRef" isActiveDirty="true" scaleZ="false" maxUpdateDistance="50"/>
            <!-- right -->
            <movingPart node="doorRightArm" referencePoint="doorRightArmRef" localReferencePoint="doorRightArmPart" referenceFrame="doorRightArmRefFrame" >
                <dependentPart node="doorRightArmPart" />
            </movingPart>
            <movingPart node="doorRightArmPart" referencePoint="doorRightArmRef" referenceFrame="doorRightArmPartRefFrame" />

            <movingPart node="tipperArmRight" referencePoint="tipperArmRightRef" localReferencePoint="tipperArmRightPart01" referenceFrame="tipperArmRightRefFrame" >
                <dependentPart node="tipperArmRightPart01" />
            </movingPart>
            <movingPart node="tipperArmRightPart01" referencePoint="tipperArmRightRef" referenceFrame="doorRightArmPartRefFrame" scaleZ="true"/>
            <!-- drawbar spring -->
            <movingPart node="spring" referencePoint="springRef" referenceFrame="springRef" scaleZ="true" isActiveDirty="true" maxUpdateDistance="50"/>
			<movingPart node="BackAxis_vis" referencePoint="BackAxisRef" referenceFrame="BackAxisRef" scaleZ="false" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="FrontAxel_vis" referencePoint="FrontAxisRef" referenceFrame="FrontAxisRef" scaleZ="false" isActiveDirty="true" maxUpdateDistance="50"/>            
        </movingParts>

		<sounds>
		<actionSound template="hydraulicLayerTone" pitchScale="0.5" volumeScale="0.9" linkNode="bodyHydraulic" actionNames="TRANSLATING_POS" nodes="bodyHydraulic">
                <pitch dropOffFactor="1.1" dropOffTime="0.2" />
            </actionSound>
            <actionSound template="defaultHydraulicSound" pitchScale="0.4" volumeScale="0.8" linkNode="bodyHydraulic" actionNames="TRANSLATING_NEG" nodes="bodyHydraulic"/>	
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch01"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch02"/>
			<actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch02"/>
        </sounds>
    </cylindered>
	
	<trailer>
        <trailerConfigurations>
            <trailerConfiguration/>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="1">
                        <animation name="tipAnimationLeft" speedScale="1" startTipTime="0.16"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="2">
                        <animation name="tipAnimationRight" speedScale="1" startTipTime="0.16"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
			<trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="1">
                        <animation name="tipAnimationLeft2" speedScale="1" startTipTime="0.16"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>
	
	<fillUnit>
        <fillUnitConfigurations>
			<fillUnitConfiguration name="$l10n_configuration_valueTrailer0L" price="0" >
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="0" >
						<autoAimTargetNode node="fillAutoAimTarget" startZ="0.9" endZ="-2.8" invert="false" fillUnitIndex="0" startPercentage="25"/>
					</fillUnit>
                </fillUnits>
                <objectChange node="leftDoorBottom" visibilityActive="false" />
                <objectChange node="rightDoorBottom" visibilityActive="false" />
                <objectChange node="leftDoorTop" visibilityActive="false" />
                <objectChange node="rightDoorTop" visibilityActive="false" />
                <objectChange node="doorLeftArmPart" visibilityActive="false" />
                <objectChange node="doorRightArmPart" visibilityActive="false" />
                <objectChange node="colPartLeft" compoundChildActive="false" />
                <objectChange node="colPartRight" compoundChildActive="false" />
                <objectChange node="colPartLeftTop" compoundChildActive="false" />
                <objectChange node="colPartRightTop" compoundChildActive="false" />
				<objectChange node="steel" visibilityActive="false" />
				<objectChange node="silo_vis" visibilityActive="false" />
				<objectChange node="leftDoorTopsilo" visibilityActive="false" />
				<objectChange node="PF20_MiddleArm" visibilityActive="false" />
				<objectChange node="front" compoundChildActive="false" />
                <objectChange node="back" compoundChildActive="false" />
                <objectChange node="left" compoundChildActive="false" />
                <objectChange node="right" compoundChildActive="false" />
				<objectChange node="siloRightTop" compoundChildActive="false" />
				<objectChange node="siloColPartFront" compoundChildActive="false" />
				<objectChange node="siloColPartBack" compoundChildActive="false" />
				<objectChange node="siloCol" compoundChildActive="false" />
            </fillUnitConfiguration>	
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="0" params="6000L" >
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="6000" >
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="0.9" endZ="-2.8" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
				<objectChange node="silo_vis" visibilityActive="false" />
				<objectChange node="leftDoorTopsilo" visibilityActive="false" />
				<objectChange node="PF20_MiddleArm" visibilityActive="false" />
				<objectChange node="steel" visibilityActive="false" />
				<objectChange node="front" compoundChildActive="false" />
                <objectChange node="back" compoundChildActive="false" />
                <objectChange node="left" compoundChildActive="false" />
                <objectChange node="right" compoundChildActive="false" />
				<objectChange node="siloRightTop" compoundChildActive="false" />
				<objectChange node="siloColPartFront" compoundChildActive="false" />
				<objectChange node="siloColPartBack" compoundChildActive="false" />
				<objectChange node="siloCol" compoundChildActive="false" />
            </fillUnitConfiguration>
			<fillUnitConfiguration name="$l10n_configuration_capacityX" price="0" params="8000L" >
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="8000" >
                        <exactFillRootNode node="exactFillRootNode1" />
                        <autoAimTargetNode node="fillAutoAimTarget1" startZ="0.9" endZ="-2.8" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
				<objectChange node="silo_vis" visibilityActive="false" />
				<objectChange node="leftDoorTopsilo" visibilityActive="false" />
				<objectChange node="PF20_MiddleArm" visibilityActive="false" />
				<objectChange node="siloRightTop" compoundChildActive="false" />
				<objectChange node="siloColPartFront" compoundChildActive="false" />
				<objectChange node="siloColPartBack" compoundChildActive="false" />
				<objectChange node="siloCol" compoundChildActive="false" />
            </fillUnitConfiguration>
			<fillUnitConfiguration name="$l10n_configuration_capacityX" price="0" params="12000L" >
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="SILAGETRAILER" capacity="12000" >
                        <exactFillRootNode node="exactFillRootNode1" />
                        <autoAimTargetNode node="fillAutoAimTarget1" startZ="0.9" endZ="-2.8" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
				<objectChange node="steel" visibilityActive="false" />
				<objectChange node="leftDoorTop" visibilityActive="false" />
				<objectChange node="colPartLeft" compoundChildActive="false" />
				<objectChange node="colPartFront" compoundChildActive="false" />
				<objectChange node="colPartBack" compoundChildActive="false" />
				<objectChange node="front" compoundChildActive="false" />
                <objectChange node="back" compoundChildActive="false" />
                <objectChange node="left" compoundChildActive="false" />
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration />
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
			<fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
			<fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume2" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfoLeft" width="1.0" length="4.5" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoRight" width="1.0" length="4.5" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>
	
	<dischargeable>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="765"  fillUnitIndex="1" unloadInfoIndex="1" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectNode="unloadEffectLeft" materialType="unloading" materialTypeId="1" fadeTime="0.5"/>
                <effectNode effectNode="smokeEffectLeft" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="765"  fillUnitIndex="1" unloadInfoIndex="2" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectNode="unloadEffectRight" materialType="unloading" materialTypeId="1" fadeTime="0.5"/>
                <effectNode effectNode="smokeEffectRight" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>
	
	<tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration />
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.2" />
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2" />
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3" />
                    <tensionBelt startNode="tensionBeltStart4" endNode="tensionBeltEnd4" />
                    <tensionBelt startNode="tensionBeltStart5" endNode="tensionBeltEnd5" offsetRight="0.2" />
					<tensionBelt startNode="tensionBeltStart6" endNode="tensionBeltEnd6" offsetLeft="0.2" />
                    <tensionBelt startNode="tensionBeltStart7" endNode="tensionBeltEnd7" offsetRight="0.2" />
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>
	
    <ai>
        <allowTurnBackward value="false"/>
    </ai>
	
	<suspensions>
		<suspension node="mudguard1Joint"      weight="150" minTranslation="-0.00 -0.12 0.0" maxTranslation="0.00 0.12 0.0"  suspensionParametersY="5 1" suspensionParametersZ="0 4" />
		<suspension node="mudguard2Joint"      weight="150" minTranslation="-0.00 -0.12 0.0" maxTranslation="0.00 0.12 0.0"  suspensionParametersY="5 1" suspensionParametersZ="0 4" />
    </suspensions>
	
	<foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-2.3" maxZ="2.8" yOffset="0.6" />
    </foliageBending>
	
	<baseMaterial>
        <material name="Alvaz_mat" baseNode="hw6011_vis">
            <shaderParameter name="colorMat0" material="1" value="0.2 0.3 0.4 16"/>
        </material>
        <material name="Plato_mat" baseNode="tipper">
            <shaderParameter name="colorMat1" material="1" value="0.2 0.3 0.4 16"/>
        </material>
		<material name="Plato2_mat" baseNode="tipperArmRight">
            <shaderParameter name="colorMat1" material="1" value="0.2 0.3 0.4 16"/>
        </material>
		<material name="steel_mat" baseNode="steel">
            <shaderParameter name="colorMat0" material="1" value="0.2 0.3 0.4 16"/>
        </material>
		<material name="silo_mat" baseNode="silo_vis">
            <shaderParameter name="colorMat0" material="1" value="0.2 0.3 0.4 16"/>
        </material>
    </baseMaterial>

	<baseMaterialConfigurations useDefaultColors="false" defaultColorIndex="0">
		<baseMaterialConfiguration name="$l10n_Gray" 	material="16" color="0.20 0.30 0.40"/>
        <baseMaterialConfiguration name="$l10n_Green1" 	material="16" color="0.01 0.10 0.02"/>
        <baseMaterialConfiguration name="$l10n_Red" 	material="16" color="0.60 0.03 0.03"/>
        <baseMaterialConfiguration name="$l10n_Red1" 	material="16"  color="1.00 0.02 0.00"/>        
        <baseMaterialConfiguration name="$l10n_Black" 	material="16" color="0.01 0.01 0.01"/>
        <material name="Alvaz_mat" shaderParameter="colorMat0" />
    </baseMaterialConfigurations>

    <designMaterialConfigurations useDefaultColors="false" defaultColorIndex="0">
		<designMaterialConfiguration name="$l10n_Gray" 		material="16" color="0.20 0.30 0.40"/>
        <designMaterialConfiguration name="$l10n_Orange" 	material="16" color="0.50 0.20 0.00"/>
		<designMaterialConfiguration name="$l10n_Green1" 	material="16"  color="0.01 0.10 0.02"/>
        <designMaterialConfiguration name="$l10n_Green" 	material="16" color="0.00 0.70 0.00"/>	
		<designMaterialConfiguration name="$l10n_Red" 		material="16" color="1.00 0.02 0.00"/>
        <designMaterialConfiguration name="$l10n_Blue" 		material="16" color="0.00 0.30 0.60"/>        
        <designMaterialConfiguration name="$l10n_Blue1" 	material="16" color="0.00 0.30 1.00"/>
        <material name="Plato_mat" shaderParameter="colorMat1" />
		<material name="Plato2_mat" shaderParameter="colorMat1" />
		<material name="steel_mat" shaderParameter="colorMat0" />
		<material name="silo_mat" shaderParameter="colorMat0" />
    </designMaterialConfigurations>
	
	<rimColorConfigurations useDefaultColors="false" defaultColorIndex="0">
		<rimColorConfiguration name="$l10n_Gray" 		material="16" color="0.2 0.3 0.4" />
        <rimColorConfiguration name="$l10n_Orange" 		material="16" color="0.50 0.20 0.00" />        
        <rimColorConfiguration name="$l10n_Red" 		material="16" color="0.6 0.03 0.03" />
        <rimColorConfiguration name="$l10n_Red1" 		material="16" color="1.0 0.02 0.00" />
		<rimColorConfiguration name="$l10n_Green1" 		material="16"  color="0.01 0.10 0.02"/>
        <rimColorConfiguration name="$l10n_Blue" 		material="16" color="0.00 0.30 0.60"/>
		<rimColorConfiguration name="$l10n_Black" 		material="16" color="0.01 0.01 0.01" />
    </rimColorConfigurations>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
	
    <i3dMappings>
		<i3dMapping id="hw6011_main_component1" node="0>" />
		<i3dMapping id="hw6011_vis" node="0>0" />
		<i3dMapping id="wheelBackLeft_vis" node="0>0|0" />
        <i3dMapping id="wheelBackLeft" node="0>0|0|0" />
        <i3dMapping id="wheelBackLeft_Ref" node="0>0|0|0|0" />
        <i3dMapping id="BackAxis_vis" node="0>0|1|1" />
        <i3dMapping id="BackAxisRef" node="0>0|0|1" />
        <i3dMapping id="wheelBackRight_vis" node="0>0|1" />
        <i3dMapping id="wheelBackRight" node="0>0|1|0" />
        <i3dMapping id="wheelBackRight_Ref" node="0>0|1|0|0" />
		
		<i3dMapping id="trailerAttacherJoint" node="0>0|2" />
		
		
        <i3dMapping id="backlightLeft" node="0>0|3|0|0" />
        <i3dMapping id="backlightRight" node="0>0|3|0|1" />
		<i3dMapping id="triangle01" node="0>0|3|0|2" />
        <i3dMapping id="triangle02" node="0>0|3|0|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|3|1" />        
        <i3dMapping id="turnLightLeftBack" node="0>0|3|2" />
		<i3dMapping id="turnLightRightBack" node="0>0|3|3" />
		
		<i3dMapping id="bodyLeft" node="0>0|4" />
		<i3dMapping id="bodyRight" node="0>0|4|0" />
		<i3dMapping id="tipper" node="0>0|4|0|0" />
		<i3dMapping id="leftDoorBottom" node="0>0|4|0|0|0" />
        <i3dMapping id="colPartLeft" node="0>0|4|0|0|0|1" />
		<i3dMapping id="j_leftEffect" node="0>0|4|0|0|0|3" />
		<i3dMapping id="j_rightEffect" node="0>0|4|0|0|1|3" />
        <i3dMapping id="doorLeftArmRef" node="0>0|4|0|0|0|0" />
        <i3dMapping id="rightDoorBottom" node="0>0|4|0|0|1" />
        <i3dMapping id="colPartRight" node="0>0|4|0|0|1|1" />
        <i3dMapping id="doorRightArmRef" node="0>0|4|0|0|1|0" />
        <i3dMapping id="leftDoorTop" node="0>0|4|0|0|2" />
        <i3dMapping id="colPartLeftTop" node="0>0|4|0|0|2|0" />
        <i3dMapping id="rightDoorTop" node="0>0|4|0|0|3" />
        <i3dMapping id="colPartRightTop" node="0>0|4|0|0|3|0" />
		<i3dMapping id="leftDoorTopsilo" node="0>0|4|0|0|22" />
		
		<i3dMapping id="hookLeft" node="0>0|4|0|0|4|0" />
		<i3dMapping id="hookRight" node="0>0|4|0|0|4|1" />
		<i3dMapping id="hookLeft1" node="0>0|4|0|0|4|2" />
		<i3dMapping id="hookRight1" node="0>0|4|0|0|4|3" />
		
		<i3dMapping id="fillVolume" node="0>0|4|0|0|5|0" />
		<i3dMapping id="fillVolume1" node="0>0|4|0|0|5|2" />
		<i3dMapping id="fillVolume2" node="0>0|4|0|0|5|2" />
        <i3dMapping id="unloadInfoLeft" node="0>0|4|0|0|5|1|0" />
        <i3dMapping id="unloadInfoRight" node="0>0|4|0|0|5|1|1" />
        <i3dMapping id="effectNodesLeft" node="0>0|4|0|0|6|0|0" />
		<i3dMapping id="smokeEffectLeft" node="0>0|4|0|0|6|0|0|0" />
        <i3dMapping id="effectNodesRight" node="0>0|4|0|0|6|1|0" />
		<i3dMapping id="smokeEffectRight" node="0>0|4|0|0|6|1|0|0" />
        <i3dMapping id="exactFillRootNode" node="0>0|4|0|0|7|0" />
		<i3dMapping id="exactFillRootNode1" node="0>0|4|0|0|7|2" />
        <i3dMapping id="fillAutoAimTarget" node="0>0|4|0|0|7|1" />
		<i3dMapping id="fillAutoAimTarget1" node="0>0|4|0|0|7|3" />
        <i3dMapping id="hydraulicBodyRef" node="0>0|4|0|0|8" />
		
		<i3dMapping id="colPartFront" node="0>0|4|0|0|9|0" />
		<i3dMapping id="colPartBack" node="0>0|4|0|0|9|1" />
		<i3dMapping id="front" node="0>0|4|0|0|9|3" />
		<i3dMapping id="back" node="0>0|4|0|0|9|4" />
		<i3dMapping id="right" node="0>0|4|0|0|9|5" />
		<i3dMapping id="left" node="0>0|4|0|0|9|6" />
		<i3dMapping id="siloRightTop" node="0>0|4|0|0|9|7" />
		<i3dMapping id="siloColPartFront" node="0>0|4|0|0|9|8" />
		<i3dMapping id="siloColPartBack" node="0>0|4|0|0|9|9" />
		<i3dMapping id="siloCol" node="0>0|4|0|0|22|0" />
		
		<i3dMapping id="doorLeftArm" node="0>0|4|0|0|10" />
        <i3dMapping id="doorLeftArmPart" node="0>0|4|0|0|10|0" />
        <i3dMapping id="tipperArmLeftRef" node="0>0|4|0|0|10|1" />
        <i3dMapping id="doorRightArm" node="0>0|4|0|0|11" />
        <i3dMapping id="doorRightArmPart" node="0>0|4|0|0|11|0" />
        <i3dMapping id="tipperArmRightRef" node="0>0|4|0|0|11|1" />
        <i3dMapping id="doorLeftArmPartRefFrame" node="0>0|4|0|0|12" />
        <i3dMapping id="doorLeftArmRefFrame" node="0>0|4|0|0|13" />
        <i3dMapping id="doorRightArmPartRefFrame" node="0>0|4|0|0|14" />
        <i3dMapping id="doorRightArmRefFrame" node="0>0|4|0|0|15" />
        <i3dMapping id="tipperArmLeftRefFrame" node="0>0|4|0|0|16" />
        <i3dMapping id="tipperArmRightRefFrame" node="0>0|4|0|0|17" />
		<i3dMapping id="FrontlightLeft" node="0>0|4|0|0|18|0" />
        <i3dMapping id="FrontlightRight" node="0>0|4|0|0|18|1" />
		<i3dMapping id="whiteRound_01" node="0>0|4|0|0|18|2" />
        <i3dMapping id="whiteRound_02" node="0>0|4|0|0|18|3" />
		<i3dMapping id="tensionBelts" node="0>0|4|0|0|19" />
        <i3dMapping id="tensionBeltStart1" node="0>0|4|0|0|19|0" />
        <i3dMapping id="tensionBeltEnd1" node="0>0|4|0|0|19|0|0" />
        <i3dMapping id="tensionBeltStart2" node="0>0|4|0|0|19|1" />
        <i3dMapping id="tensionBeltEnd2" node="0>0|4|0|0|19|1|0" />
        <i3dMapping id="tensionBeltStart3" node="0>0|4|0|0|19|2" />
        <i3dMapping id="tensionBeltEnd3" node="0>0|4|0|0|19|2|0" />
        <i3dMapping id="tensionBeltStart4" node="0>0|4|0|0|19|3" />
        <i3dMapping id="tensionBeltEnd4" node="0>0|4|0|0|19|3|0" />
        <i3dMapping id="tensionBeltStart5" node="0>0|4|0|0|19|4" />
        <i3dMapping id="tensionBeltEnd5" node="0>0|4|0|0|19|4|0" />
		 <i3dMapping id="tensionBeltStart6" node="0>0|4|0|0|19|5" />
        <i3dMapping id="tensionBeltEnd6" node="0>0|4|0|0|19|5|0" />
		 <i3dMapping id="tensionBeltStart7" node="0>0|4|0|0|19|6" />
        <i3dMapping id="tensionBeltEnd7" node="0>0|4|0|0|19|6|0" />
		
        <i3dMapping id="beltActivationTrigger" node="0>0|4|0|0|19|7" />
		<i3dMapping id="steel" node="0>0|4|0|0|20" />
		<i3dMapping id="silo_vis" node="0>0|4|0|0|21" />
		
		<i3dMapping id="bodyHydraulic" node="0>0|5|0" />
        <i3dMapping id="bodyHydraulicPunch01" node="0>0|5|0|0" />
        <i3dMapping id="bodyHydraulicPunch02" node="0>0|5|0|0|0" />
		<i3dMapping id="bodyHydraulicPunch03" node="0>0|5|0|0|0" />
        <i3dMapping id="hydraulicBodyRefFrame" node="0>0|5|1" />
        <i3dMapping id="tipperArmLeft" node="0>0|5|2" />
        <i3dMapping id="tipperArmRight" node="0>0|5|2|0" />
        <i3dMapping id="tipperArmLeftPart01" node="0>0|5|2|0|0" />
        <i3dMapping id="tipperArmRightPart01" node="0>0|5|2|0|1" />
		<i3dMapping id="PF20_MiddleArm" node="0>0|5|3" />
		<i3dMapping id="topDoorLeftRef" node="0>0|5|3|0" />
		
		
		<i3dMapping id="dischargeNodeLeft" node="0>0|6|0" />
        <i3dMapping id="dischargeNodeRight" node="0>0|6|1" />
        <i3dMapping id="unloadEffectLeft" node="0>0|6|2" />
        <i3dMapping id="unloadEffectRight" node="0>0|6|3" />
		
		<i3dMapping id="dischargeNodeLeft" node="0>0|7|0" />
        <i3dMapping id="dischargeNodeRight" node="0>0|7|1" />
		
		<i3dMapping id="mudguard1Joint" node="0>1|6|0" />
		<i3dMapping id="mudguard2Joint" node="0>1|7|0" />
		
		<i3dMapping id="frontElectric" node="0>2|0" />
        <i3dMapping id="cab_open" node="0>2|0|0" />
        <i3dMapping id="cab_close" node="0>2|0|1" />
        <i3dMapping id="electric_vis" node="0>2|1" />
        <i3dMapping id="electricFront" node="0>2|2" />
		
		<i3dMapping id="hydraulic02_In" node="0>3|0" />
        <i3dMapping id="electric" node="0>3|2" />
        <i3dMapping id="airBack" node="0>3|1" />
		
		<i3dMapping id="wheel1" node="0>4|0" />
		<i3dMapping id="wheel2" node="0>4|1" />
		<i3dMapping id="wheel3" node="0>4|2" />

		<i3dMapping id="hw6011_dolly_component2" node="1>" />
		<i3dMapping id="wheelFrontLeft_vis" node="1>0" />
        <i3dMapping id="wheelFrontLeft" node="1>0|0" />
        <i3dMapping id="wheelFrontLeft_Ref" node="1>0|0|0" />
        <i3dMapping id="FrontAxel_vis" node="1>1|1" />
        <i3dMapping id="FrontAxisRef" node="1>0|1" />
        <i3dMapping id="wheelFrontRight_vis" node="1>1" />
        <i3dMapping id="wheelFrontRight" node="1>1|0" />
        <i3dMapping id="wheelFrontRight_Ref" node="1>1|0|0" />
        <i3dMapping id="componentJointFront" node="1>2" />
        <i3dMapping id="spring" node="1>3|0" />
		
		<i3dMapping id="hw6011_drawbar_component3" node="2>" />
		<i3dMapping id="componentJointDrawbar" node="2>1" />
		<i3dMapping id="springRef" node="2>2|1" />
		
		<i3dMapping id="hydraulicIn01" node="2>3|0" />
        <i3dMapping id="hydraulicIn01Detached" node="2>3|0|0" />
        <i3dMapping id="hydraulicIn01Adapter" node="2>3|0|0|0" />
		<i3dMapping id="airIn01" node="2>3|1" />
        <i3dMapping id="airRedDetached" node="2>3|1|0" />
        <i3dMapping id="airRedAdapter" node="2>3|1|0|0" />
	</i3dMappings>
</vehicle>
