<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="hw80RearLight" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="$data/shared/clearGlass_diffuse.png" />
    <File fileId="2" filename="hw80Light_normal.png" />
    <File fileId="3" filename="hw80Light_vmask.png" />
  </Files>

  <Materials>
    <Material name="clearGlass_mat" materialId="2" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="colorMat3" value="0.10 0.10 1.00 1.0"/>
      <CustomParameter name="colorMat2" value="0.3 0.3 0.3 2.0"/>
      <CustomParameter name="colorMat0" value="0.2 0 0 2.0"/>
      <CustomParameter name="colorMat1" value="0.2 0.03 0.0 2.0"/>
      <CustomParameter name="colorMat4" value="1.00 1.00 0.10 1.0"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1.0"/>
      <CustomParameter name="blinkOffset" value="0.0 0.0 1.0 0.0"/>
      <CustomParameter name="lightControl" value="0.0"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="hw80Light_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="colorMask">
      <CustomParameter name="colorMat3" value="0.10 0.10 1.00 1.0"/>
      <CustomParameter name="colorMat2" value="0.3 0.3 0.3 2.0"/>
      <CustomParameter name="colorMat0" value="1 0 0 2.0"/>
      <CustomParameter name="colorMat1" value="1 0.25 0.0 2.0"/>
      <CustomParameter name="colorMat4" value="1.00 1.00 0.10 1.0"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1.0"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="hw80RearLight.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="rearLightLeft" shapeId="1" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="1">
      <Shape name="defaultLightStatic" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="2"/>
      <Shape name="brakeLightStatic" shapeId="3" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="3"/>
      <Shape name="turnLightStatic" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="4"/>
    </Shape>
    <Shape name="rearLightRight" shapeId="5" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="5">
      <Shape name="defaultLightStatic" shapeId="6" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="6"/>
      <Shape name="brakeLightStatic" shapeId="7" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="7"/>
      <Shape name="turnLightStatic" shapeId="8" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="8"/>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
