<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>HW-80.11</en></name>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>Store_HW_80.png</image>
        <price>10500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FORTSCHRITT</brand>
        <category>trailers</category>
        <vertexBufferMemoryUsage>1990400</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>371200</indexBufferMemoryUsage>
        <textureMemoryUsage>1441792</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>HW80/HW80.i3d</filename>
        <size width="3" length="8" lengthOffset="0.0"/>
        <components>
            <component centerOfMass="0 0.602 0" solverIterationCount="10" mass="1000"/>
            <component centerOfMass="0 0 -0.4" solverIterationCount="10" mass="2000"/>
            <component solverIterationCount="10" mass="300"/>
            <joint component1="1" component2="2" node="componentJoint01" rotLimit="0 90 0" transLimit="0 0 0"/>
            <joint component1="2" component2="3" node="componentJoint02" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <mapHotspot type="TRAILER"/>
    </base>
    <baseMaterial>
        <material name="HW80_mat1" baseNode="hw80BaseVis">
            <shaderParameter name="colorMat0" material="0" value="HW_GREY1"/>
        </material>
        <material name="Attacher_mat" baseNode="attacherBlock">
            <shaderParameter name="colorMat0" material="0" value="HW_GREY1"/>
        </material>
        <material name="HW80_mat" baseNode="hw80Vis2">
            <shaderParameter name="colorMat0" material="0" value="HW_GREY1"/>
        </material>
        <material name="PF_20_mat" baseNode="metalFrame">
            <shaderParameter name="colorMat0" material="0" value="HW_GREY1"/>
        </material>
        <material name="PF_20_mat1" baseNode="pf20Vis">
            <shaderParameter name="colorMat0" material="0" value="HW_GREY1"/>
        </material>
        <material name="hw80Cover_mat" baseNode="tarpaulin_closed">
            <shaderParameter name="colorMat0" material="5" value="0.6 0.6 0.6"/>
        </material>
        <material name="hw80Cover_mat1" baseNode="tarpaulin_closed_main_texture">
            <shaderParameter name="colorMat2" material="0" value="FORTSCHRITT_BLACK"/>
        </material>
    </baseMaterial>
    <configurationSets>
        <configurationSet name="$l10n_configuration_capacityX" params="8000" isDefault="true">
            <configuration name="fillUnit" index="1"/>
            <configuration name="fillVolume" index="1"/>
            <configuration name="dischargeable" index="1"/>
            <configuration name="trailer" index="1"/>
            <configuration name="tensionBelts" index="1"/>
            <configuration name="cover" index="1"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="11000">
            <configuration name="fillUnit" index="2"/>
            <configuration name="fillVolume" index="2"/>
            <configuration name="dischargeable" index="1"/>
            <configuration name="trailer" index="1"/>
            <configuration name="tensionBelts" index="1"/>
            <configuration name="cover" index="1"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="11000">
            <configuration name="fillUnit" index="2"/>
            <configuration name="fillVolume" index="2"/>
            <configuration name="dischargeable" index="1"/>
            <configuration name="trailer" index="1"/>
            <configuration name="tensionBelts" index="1"/>
            <configuration name="cover" index="2"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="14000">
            <configuration name="fillUnit" index="3"/>
            <configuration name="fillVolume" index="3"/>
            <configuration name="dischargeable" index="1"/>
            <configuration name="trailer" index="1"/>
            <configuration name="tensionBelts" index="1"/>
            <configuration name="cover" index="1"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="15000">
            <configuration name="fillUnit" index="4"/>
            <configuration name="fillVolume" index="3"/>
            <configuration name="dischargeable" index="1"/>
            <configuration name="trailer" index="1"/>
            <configuration name="tensionBelts" index="1"/>
            <configuration name="cover" index="1"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="20000">
            <configuration name="fillUnit" index="5"/>
            <configuration name="fillVolume" index="4"/>
            <configuration name="dischargeable" index="2"/>
            <configuration name="trailer" index="1"/>
            <configuration name="tensionBelts" index="1"/>
            <configuration name="cover" index="1"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_valueLoadingWagon">
            <configuration name="fillUnit" index="6"/>
            <configuration name="fillVolume" index="1"/>
            <configuration name="dischargeable" index="3"/>
            <configuration name="trailer" index="2"/>
            <configuration name="tensionBelts" index="2"/>
            <configuration name="cover" index="1"/>
        </configurationSet>
    </configurationSets>
    <baseMaterialConfigurations useDefaultColors="true" defaultColorIndex="0" price="500">
        <baseMaterialConfiguration material="0" name="$l10n_ui_colorGrey" color="HW_GREY1"/>
        <material name="HW80_mat" shaderParameter="colorMat0"/>
        <material name="PF_20_mat" shaderParameter="colorMat0"/>
        <material name="PF_20_mat1" shaderParameter="colorMat0"/>
    </baseMaterialConfigurations>
    <designMaterialConfigurations price="500" useDefaultColors="true" defaultColorIndex="0" title="$l10n_configuration_chassisColor">
        <designMaterialConfiguration name="$l10n_ui_colorGrey" color="HW_GREY1"/>
        <material name="HW80_mat1" shaderParameter="colorMat0"/>
        <material name="Attacher_mat" shaderParameter="colorMat0"/>
    </designMaterialConfigurations>
    <designMaterial2Configurations price="300" useDefaultColors="true" defaultColorIndex="0" title="$l10n_configuration_coverColor">
        <designMaterial2Configuration name="$l10n_ui_colorBlue" color="FORTSCHRITT_BLUE"/>
        <material name="hw80Cover_mat" shaderParameter="colorMat0"/>
    </designMaterial2Configurations>
    <designMaterial3Configurations price="200" useDefaultColors="true" defaultColorIndex="0" params="2" title="$l10n_configuration_cover2">
        <designMaterial3Configuration name="$l10n_ui_colorGrey" color="HW_GREY1"/>
        <material name="hw80Cover_mat1" shaderParameter="colorMat2"/>
    </designMaterial3Configurations>
    <rimColorConfigurations useDefaultColors="true" defaultColorIndex="0" price="500">
        <rimColorConfiguration name="$l10n_ui_colorGrey" color="HW_GREY1"/>
        <rimColorConfiguration name="$l10n_ui_colorStainlessSteel" color="0.6 0.6 0.6 1" material="8" price="500"/>
    </rimColorConfigurations>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="LIZARD" saveId="LIZARD_DEFAULT">
                <wheels>
                    <wheel filename="tires/HW_Wheels.xml" configId="u27" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelFrontLeft" driveNode="wheelFrontLeftNode" forcePointRatio="0.3" initialCompression="20" suspTravel="0.15" spring="37" damper="40" transRatio="1"/>
                    </wheel>
                    <wheel filename="tires/HW_Wheels.xml" configId="u27" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelFronRight" driveNode="wheelFronRightNode" forcePointRatio="0.3" initialCompression="20" suspTravel="0.15" spring="37" damper="40" transRatio="1"/>
                    </wheel>
                    <wheel filename="tires/HW_Wheels.xml" configId="u27" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.7" repr="wheelBackLeft" driveNode="wheelNodeLeft" forcePointRatio="0.3" initialCompression="20" suspTravel="0.15" spring="37" damper="40" transRatio="1"/>
                        <wheelChock parkingNode="wheelChock01"/>
                        <wheelChock parkingNode="wheelChock02" isInverted="true"/>
                    </wheel>
                    <wheel filename="tires/HW_Wheels.xml" configId="u27" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.7" repr="wheelBackRight" driveNode="wheelNodeRight" forcePointRatio="0.3" initialCompression="20" suspTravel="0.15" spring="37" damper="40" transRatio="1"/>
                    </wheel>
                </wheels>
                <objectChange node="wheelSpare1" visibilityActive="true" visibilityInactive="false"/>
            </wheelConfiguration>
            <wheelConfiguration name="T16/70R20" price="1500" brand="LIZARD" saveId="LIZARD_DEFAULT1">
                <wheels baseConfig="LIZARD_DEFAULT">
                    <wheel filename="tires/HW_Wheels.xml" configId="tau"/>
                    <wheel filename="tires/HW_Wheels.xml" configId="tau"/>
                    <wheel filename="tires/HW_Wheels.xml" configId="tau">
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="tires/HW_Wheels.xml" configId="tau"/>
                </wheels>
                <objectChange node="wheelSpare1" visibilityActive="true" visibilityInactive="false"/>
            </wheelConfiguration>
            <wheelConfiguration name="P 16/70R20 L60" price="1500" brand="LIZARD" saveId="LIZARD_DEFAULT2">
                <wheels baseConfig="LIZARD_DEFAULT">
                    <wheel filename="tires/HW_Wheels.xml" configId="l60"/>
                    <wheel filename="tires/HW_Wheels.xml" configId="l60"/>
                    <wheel filename="tires/HW_Wheels.xml" configId="l60">
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="tires/HW_Wheels.xml" configId="l60"/>
                </wheels>
                <objectChange node="wheelSpare1" visibilityActive="true" visibilityInactive="false"/>
            </wheelConfiguration>
            <wheelConfiguration name="P 16/70R20" price="1300" brand="LIZARD" saveId="LIZARD_DEFAULT3">
                <wheels baseConfig="LIZARD_DEFAULT">
                    <wheel filename="tires/HW_Wheels.xml" configId="r20"/>
                    <wheel filename="tires/HW_Wheels.xml" configId="r20"/>
                    <wheel filename="tires/HW_Wheels.xml" configId="r20">
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="tires/HW_Wheels.xml" configId="r20"/>
                </wheels>
                <objectChange node="wheelSpare1" visibilityActive="true" visibilityInactive="false"/>
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="2000" brand="LIZARD" saveId="LIZARD_DEFAULT4">
                <wheels baseConfig="LIZARD_DEFAULT">
                    <wheel filename="tires/HW_Wheels_Narrow.xml" configId="default"/>
                    <wheel filename="tires/HW_Wheels_Narrow.xml" configId="default"/>
                    <wheel filename="tires/HW_Wheels_Narrow.xml" configId="default">
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="tires/HW_Wheels_Narrow.xml" configId="default"/>
                </wheels>
                <objectChange node="wheelSpare2" visibilityActive="true" visibilityInactive="false"/>
            </wheelConfiguration>
        </wheelConfigurations>
        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="wheelSpare2" filename="tires/HW_Wheels_Narrow.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="wheelSpare1" filename="tires/HW_Wheels.xml" isLeft="true" configId="tau"/>
        </dynamicallyLoadedWheels>
    </wheels>
    <connectionHoses>
        <target attacherJointIndices="1 2 3" type="airDoubleRed" node="targetAirRed" socket="air_red"/>
        <target attacherJointIndices="1 2 3" type="airDoubleYellow" node="targetAirYellow" socket="air_yellow"/>
        <target attacherJointIndices="1 2 3" type="electric" node="targetelectric" socket="electric"/>
        <target attacherJointIndices="1 2 3" type="hydraulicIn" node="targetHydraulic" socket="hydraulic01"/>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airRed" length="1" diameter="0.013" straighteningFactor="0.5">
            <objectChange node="airDetachedRed" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airYellow" length="1" diameter="0.013" straighteningFactor="0.5">
            <objectChange node="airDetachedYellow" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01" length="1" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicIn_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric01" length="1" diameter="0.01" straighteningFactor="1.5">
            <objectChange node="electricdectached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" rootNode="2>" attacherHeight="0.874"/>
        </inputAttacherJoints>
        <brakeForce force="0.5" maxForce="1.5" maxForceMass="18000"/>
        <support animationName="moveSupport" detachAnimationTime="1" delayedOnAttach="false"/>
    </attachable>
    <attacherJoints>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="10 55 55" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" linkNode="0>"/>
        </sounds>
    </attacherJoints>
    <licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="SQUARISH" placementArea="0.12 0.12 0.1 0.13"/>
    </licensePlates>
    <lights>
        <sharedLight linkNode="backlightLeft" filename="lights/hwRearLight_Left.xml"/>
        <sharedLight linkNode="backlightRight" filename="lights/hwRearLightRight.xml"/>
        <sharedLight linkNode="triangle01" filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml"/>
        <sharedLight linkNode="triangle02" filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml"/>
        <sharedLight linkNode="whiteRound_01" filename="$data/shared/assets/reflectors/lizard/whiteRound_01.xml"/>
        <sharedLight linkNode="whiteRound_02" filename="$data/shared/assets/reflectors/lizard/whiteRound_01.xml"/>
        <sharedLight linkNode="frontLightCone_01_1" filename="$data/shared/assets/lights/lizard/frontLight02.xml"/>
        <sharedLight linkNode="frontLightCone_01_2" filename="$data/shared/assets/lights/lizard/frontLight02.xml"/>
        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
            </high>
        </realLights>
    </lights>
    <animations>
        <animation name="tipAnimationLeft">
            <part node="hookLeft" startTime="0.0" endTime="1" startRot="0 0 0" endRot="0 0 47"/>
            <part node="bodyleft" startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 -6.572"/>
            <part node="bodyleft" startTime="2" endTime="8" startRot="0 0 -6.572" endRot="0 0 -45"/>
            <part node="leftSide" startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 -47.122"/>
            <part node="leftSide" startTime="2" endTime="8" startRot="0 0 -47.122" endRot="0 0 -94.244"/>
            <part node="leftSideTop" startTime="1" endTime="8" startRot="0 0 0" endRot="0 0 50.0"/>
            <part node="leftArm01" startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 15.251"/>
            <part node="leftArm01" startTime="2" endTime="8" startRot="0 0 15.251" endRot="0 0 35.208"/>
            <part node="effectNodesLeft" startTime="0.8" endTime="8" startRot="0 -90 0" endRot="50 -90 0"/>
            <part node="pf20MiddleArm" startTime="1" endTime="8" startRot="0 0 0" endRot="0 0 -38.2"/>
            <sound template="clackVar5" startTime="0.10" direction="1" volumeScale="1.4" pitchScale="0.5"/>
            <sound template="cylinderPunch" startTime="0.10" direction="1" volumeScale="1" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="1.20" direction="1" volumeScale="2.9" pitchScale="0.9"/>
            <sound template="metalOpen" startTime="1.20" direction="1" volumeScale="3" pitchScale="0.5"/>
            <sound template="clackVar6" startTime="7.99" direction="1" volumeScale="1.4" pitchScale="0.5"/>
            <sound template="metalLowVar2" startTime="7.99" direction="1" volumeScale="0.9" pitchScale="0.7"/>
            <sound template="cylinderPunch" startTime="7.99" direction="1" volumeScale="1.5" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="7.99" direction="-1" volumeScale="1.4" pitchScale="0.9"/>
            <sound template="clackVar6" startTime="7.99" direction="-1" volumeScale="1.4" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="0.50" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="0.50" direction="-1" volumeScale="1.3" pitchScale="0.8"/>
            <sound template="clackVar6" startTime="0.50" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
        </animation>
        <animation name="tipAnimationRight">
            <part node="hookRight" startTime="0.0" endTime="0.8" startRot="0 0 0" endRot="0 0 -47"/>
            <part node="coverOpen" startTime="0.0" endTime="0.2" startRot="0 0 0" endRot="0 0 -10"/>
            <part node="bodyRight" startTime="0.8" endTime="2" startRot="0 0 0" endRot="0 0 6.572"/>
            <part node="bodyRight" startTime="2" endTime="8" startRot="0 0 6.572" endRot="0 0 45"/>
            <part node="rightSide" startTime="0.8" endTime="2" startRot="0 0 0" endRot="0 0 47.122"/>
            <part node="rightSide" startTime="2" endTime="8" startRot="0 0 47.122" endRot="0 0 94.244"/>
            <part node="rightSideTop" startTime="0.8" endTime="8" startRot="0 0 0" endRot="0 0 -50"/>
            <part node="rightArm01" startTime="0.8" endTime="2" startRot="0 0 0" endRot="0 0 -15.251"/>
            <part node="rightArm01" startTime="2" endTime="8" startRot="0 0 -15.251" endRot="0 0 -35.208"/>
            <part node="effectNodesRight" startTime="0.8" endTime="8" startRot="0 90 0" endRot="50 90 0"/>
            <sound template="clackVar5" startTime="0.10" direction="1" volumeScale="1.4" pitchScale="0.5"/>
            <sound template="cylinderPunch" startTime="0.10" direction="1" volumeScale="1" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="1.20" direction="1" volumeScale="2.9" pitchScale="0.9"/>
            <sound template="metalOpen" startTime="1.20" direction="1" volumeScale="3" pitchScale="0.5"/>
            <sound template="clackVar6" startTime="7.99" direction="1" volumeScale="1.4" pitchScale="0.5"/>
            <sound template="metalLowVar2" startTime="7.99" direction="1" volumeScale="0.9" pitchScale="0.7"/>
            <sound template="cylinderPunch" startTime="7.99" direction="1" volumeScale="1.5" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="7.99" direction="-1" volumeScale="1.4" pitchScale="0.9"/>
            <sound template="clackVar6" startTime="7.99" direction="-1" volumeScale="1.4" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="0.50" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="0.50" direction="-1" volumeScale="1.3" pitchScale="0.8"/>
            <sound template="clackVar6" startTime="0.50" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
        </animation>
        <animation name="moveSupport">
            <part startTime="0.0" endTime="0.15" componentJointIndex="2" startRotLimit="20 0 0" endRotLimit="0 0 0"/>
            <sound template="clackVar1" startTime="0.40" direction="1" volumeScale="1.6" pitchScale="1.3" linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.10" direction="-1" volumeScale="1.6" pitchScale="1.3" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.40" direction="1" volumeScale="0.1" pitchScale="1.6" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.01" direction="-1" volumeScale="0.1" pitchScale="1.6" linkNode="attacherJoint"/>
        </animation>
        <animation name="toggleCover">
            <part node="coverClosed" startTime="0" endTime="0.05" visibility="true"/>
            <part node="coverOpen" startTime="0" endTime="0.05" visibility="false"/>
            <part node="coverClosed" startTime="0.05" endTime="0.1" visibility="false"/>
            <part node="coverOpen" startTime="0.05" endTime="0.1" visibility="true"/>
            <sound template="fabricCover2" startTime="0.01" direction="1" volumeScale="1.4" pitchScale="1.5"/>
            <sound template="fabricCover1" startTime="0.05" direction="-1" volumeScale="1.4" pitchScale="1.8"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="bodyleft" playSound="true">
                <dependentPart node="hydraulicRotPart"/>
            </movingTool>
            <movingTool node="bodyRight" playSound="true">
                <dependentPart node="hydraulicRotPart"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="hydraulicRotPart" referencePoint="hydraulicRef" referenceFrame="hydraulicRefFrame" limitedAxis="3">
                <dependentPart node="hydraulic01"/>
            </movingPart>
            <movingPart node="hydraulic01" referencePoint="hydraulicRef" referenceFrame="hydraulicRefFrame" limitedAxis="1">
                <translatingPart node="hydraulic02"/>
                <translatingPart node="hydraulic03"/>
                <translatingPart node="hydraulic04"/>
            </movingPart>
            <movingPart node="springs" referencePoint="springRef" referenceFrame="springRef" isActiveDirty="true" maxUpdateDistance="100" scaleZ="true"/>
            <movingPart node="middleArm" referencePoint="middleArm_Ref" referenceFrame="middleArm_Ref" isActiveDirty="true" maxUpdateDistance="100" scaleZ="false"/>
            <movingPart node="leftArm" referencePoint="leftArmRef" referenceFrame="leftArmRef" isActiveDirty="true" maxUpdateDistance="100" scaleZ="true"/>
            <movingPart node="leftArm02" referencePoint="leftArm02Ref" referenceFrame="leftArm02Ref" isActiveDirty="true" maxUpdateDistance="100" scaleZ="true"/>
            <movingPart node="rightArm" referencePoint="rightArmRef" referenceFrame="rightArmRef" isActiveDirty="true" maxUpdateDistance="100" scaleZ="true"/>
            <movingPart node="rightArm02" referencePoint="rightArm02Ref" referenceFrame="rightArm02Ref" isActiveDirty="true" maxUpdateDistance="100" scaleZ="true"/>
            <movingPart node="backAxis" referencePoint="backAxisRef" referenceFrame="backAxisRef" maxUpdateDistance="50" isActiveDirty="true"/>
            <movingPart node="frontAxis" referencePoint="frontAxisRef" referenceFrame="frontAxisRef" maxUpdateDistance="50" isActiveDirty="true"/>
            <movingPart node="pf20DoorLeft" referencePoint="pf20DoorLeftRef" referenceFrame="pf20DoorLeftRef" maxUpdateDistance="300" isActiveDirty="true"/>
        </movingParts>
        <sounds>
            <actionSound template="hydraulicLayerTone" pitchScale="0.5" volumeScale="0.7" linkNode="hydraulic01" actionNames="TRANSLATING_POS" nodes="hydraulic01">
                <pitch dropOffFactor="1.1" dropOffTime="0.2"/>
            </actionSound>
            <actionSound template="defaultHydraulicSound" pitchScale="0.4" volumeScale="0.4" linkNode="hydraulic01" actionNames="TRANSLATING_NEG" nodes="hydraulic01"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01" actionNames="TRANSLATING_END_NEG" nodes="hydraulic02"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01" actionNames="TRANSLATING_END_NEG" nodes="hydraulic03"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01" actionNames="TRANSLATING_END_NEG" nodes="hydraulic04"/>
        </sounds>
    </cylindered>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="8000" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode"/>
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="2.4" endZ="-2.4" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="leftSideTop" visibilityActive="false"/>
                <objectChange node="rightSideTop" visibilityActive="false"/>
                <objectChange node="leftSideTopCol" compoundChildActive="false"/>
                <objectChange node="rightSideTopCol" compoundChildActive="false"/>
                <objectChange node="PF15_FrontCol1" compoundChildActive="false"/>
                <objectChange node="PF15_BackCol" compoundChildActive="false"/>
                <objectChange node="PF15_LeftCol" compoundChildActive="false"/>
                <objectChange node="PF15_RightCol" compoundChildActive="false"/>
                <objectChange node="PF15_WoodCol" compoundChildActive="false"/>
                <objectChange node="PF15_WoodBackCol1" compoundChildActive="false"/>
                <objectChange node="pf20RightColli" compoundChildActive="false"/>
                <objectChange node="pf20BackColli" compoundChildActive="false"/>
                <objectChange node="pf20FrontColli" compoundChildActive="false"/>
                <objectChange node="pf20DoorLeftColli" compoundChildActive="false"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration price="1000">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="11000" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode"/>
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="2.4" endZ="-2.4" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="PF15_FrontCol1" compoundChildActive="false"/>
                <objectChange node="PF15_BackCol" compoundChildActive="false"/>
                <objectChange node="PF15_LeftCol" compoundChildActive="false"/>
                <objectChange node="PF15_RightCol" compoundChildActive="false"/>
                <objectChange node="PF15_WoodCol" compoundChildActive="false"/>
                <objectChange node="PF15_WoodBackCol1" compoundChildActive="false"/>
                <objectChange node="pf20RightColli" compoundChildActive="false"/>
                <objectChange node="pf20BackColli" compoundChildActive="false"/>
                <objectChange node="pf20FrontColli" compoundChildActive="false"/>
                <objectChange node="pf20DoorLeftColli" compoundChildActive="false"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration price="1500">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="14000" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode1"/>
                        <autoAimTargetNode node="fillAutoAimTarget1" startZ="2.4" endZ="-2.4" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="woodenFrame" visibilityActive="true"/>
                <objectChange node="PF15_FrontCol1" compoundChildActive="false"/>
                <objectChange node="PF15_BackCol" compoundChildActive="false"/>
                <objectChange node="pf20RightColli" compoundChildActive="false"/>
                <objectChange node="pf20BackColli" compoundChildActive="false"/>
                <objectChange node="pf20FrontColli" compoundChildActive="false"/>
                <objectChange node="pf20DoorLeftColli" compoundChildActive="false"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration price="1800">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="15000" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode1"/>
                        <autoAimTargetNode node="fillAutoAimTarget1" startZ="2.4" endZ="-2.4" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="metalFrame" visibilityActive="true"/>
                <objectChange node="PF15_WoodCol" compoundChildActive="false"/>
                <objectChange node="PF15_WoodBackCol1" compoundChildActive="false"/>
                <objectChange node="pf20RightColli" compoundChildActive="false"/>
                <objectChange node="pf20BackColli" compoundChildActive="false"/>
                <objectChange node="pf20FrontColli" compoundChildActive="false"/>
                <objectChange node="pf20DoorLeftColli" compoundChildActive="false"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration price="2500">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="SILAGETRAILER" capacity="20000" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode2"/>
                        <autoAimTargetNode node="fillAutoAimTarget2" startZ="1.4" endZ="-2.4" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="pf20Vis" visibilityActive="true"/>
                <objectChange node="leftSideTop" visibilityActive="false"/>
                <objectChange node="PF15_FrontCol1" compoundChildActive="false"/>
                <objectChange node="PF15_BackCol" compoundChildActive="false"/>
                <objectChange node="PF15_LeftCol" compoundChildActive="false"/>
                <objectChange node="PF15_RightCol" compoundChildActive="true"/>
                <objectChange node="PF15_WoodCol" compoundChildActive="false"/>
                <objectChange node="PF15_WoodBackCol1" compoundChildActive="false"/>
                <objectChange node="leftSideTopCol" compoundChildActive="false"/>
                <objectChange node="pf20RightColli" compoundChildActive="true"/>
                <objectChange node="pf20BackColli" compoundChildActive="true"/>
                <objectChange node="pf20FrontColli" compoundChildActive="true"/>
                <objectChange node="pf20DoorLeftColli" compoundChildActive="true"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="0"/>
                </fillUnits>
                <objectChange node="leftSide" visibilityActive="false"/>
                <objectChange node="leftSideTop" visibilityActive="false"/>
                <objectChange node="rightSideTop" visibilityActive="false"/>
                <objectChange node="rightArm02" visibilityActive="false"/>
                <objectChange node="leftArm02" visibilityActive="false"/>
                <objectChange node="leftSideCol" compoundChildActive="false"/>
                <objectChange node="leftSideTopCol" compoundChildActive="false"/>
                <objectChange node="rightSideCol" compoundChildActive="false"/>
                <objectChange node="rightSideTopCol" compoundChildActive="false"/>
                <objectChange node="PF15_FrontCol1" compoundChildActive="false"/>
                <objectChange node="PF15_BackCol" compoundChildActive="false"/>
                <objectChange node="PF15_LeftCol" compoundChildActive="false"/>
                <objectChange node="PF15_RightCol" compoundChildActive="false"/>
                <objectChange node="PF15_WoodCol" compoundChildActive="false"/>
                <objectChange node="PF15_WoodBackCol1" compoundChildActive="false"/>
                <objectChange node="pf20RightColli" compoundChildActive="false"/>
                <objectChange node="pf20BackColli" compoundChildActive="false"/>
                <objectChange node="pf20FrontColli" compoundChildActive="false"/>
                <objectChange node="pf20DoorLeftColli" compoundChildActive="false"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume2" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume3" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume4" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration/>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfoRight" width="1.0" length="1.5"/>
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoLeft" width="1.0" length="4.5"/>
            </unloadInfo>
        </unloadInfos>
        <heightNodes>
            <heightNode>
                <refNode node="fillVolumeHeightNodeLeft1"/>
                <refNode node="fillVolumeHeightNodeLeft2"/>
                <node node="effectNodesLeft" baseScale="1 1 1" transAxis="0 0.8 0" transMax="0 0.36 0"/>
            </heightNode>
            <heightNode>
                <refNode node="fillVolumeHeightNodeRight1"/>
                <refNode node="fillVolumeHeightNodeRight2"/>
                <node node="effectNodesRight" baseScale="1 1 1" transAxis="0 0.8 0" transMax="0 0.36 0"/>
            </heightNode>
        </heightNodes>
    </fillVolume>
    <dischargeable>
        <dischargeableConfigurations>
            <dischargeableConfiguration>
                <dischargeNode node="tipReferencePointLeft" emptySpeed="770" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
                    <info width="4" length="0.5"/>
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                            <effectNode effectNode="effectGrainLeft" materialType="unloading" fadeTime="0.5" extraDistanceNode="tipReferencePointLeft" extraDistance="0.5"/>
                        </effectNode>
                        <effectNode effectNode="effectSmokeLeft" materialType="unloadingSmoke" fadeTime="0.5"/>
                    </effects>
                </dischargeNode>
                <dischargeNode node="tipReferencePointRight" emptySpeed="770" fillUnitIndex="1" unloadInfoIndex="2">
                    <info width="4" length="0.5"/>
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="effectParticleRight" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                            <effectNode effectNode="effectGrainRight" materialType="unloading" fadeTime="0.5" extraDistanceNode="tipReferencePointRight" extraDistance="0.5"/>
                        </effectNode>
                        <effectNode effectNode="effectSmokeRight" materialType="unloadingSmoke" fadeTime="0.5"/>
                    </effects>
                </dischargeNode>
            </dischargeableConfiguration>
            <dischargeableConfiguration>
                <dischargeNode node="tipReferencePointLeft" emptySpeed="770" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
                    <info width="4" length="0.5"/>
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                            <effectNode effectNode="effectGrainLeft" materialType="unloading" fadeTime="0.5" extraDistanceNode="tipReferencePointLeft" extraDistance="0.5"/>
                        </effectNode>
                        <effectNode effectNode="effectSmokeLeft" materialType="unloadingSmoke" fadeTime="0.5"/>
                    </effects>
                </dischargeNode>
            </dischargeableConfiguration>
            <dischargeableConfiguration/>
        </dischargeableConfigurations>
    </dischargeable>
    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="1">
                        <animation name="tipAnimationLeft" speedScale="1" startTipTime="0.16"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="2">
                        <animation name="tipAnimationRight" speedScale="1" startTipTime="0.16"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="1">
                        <animation name="tipAnimationLeft" speedScale="1" startTipTime="0.16"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration/>
        </trailerConfigurations>
    </trailer>
    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration/>
            <!-- empty config used for regular, non-baletrailer configset -->
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="HW80" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="startPoint01" endNode="startPoint01End" offsetLeft="0.2"/>
                    <tensionBelt startNode="startPoint02" endNode="startPoint02End"/>
                    <tensionBelt startNode="startPoint03" endNode="startPoint03End"/>
                    <tensionBelt startNode="startPoint04" endNode="startPoint04End"/>
                    <tensionBelt startNode="startPoint05" endNode="startPoint05End" offsetRight="0.2"/>
                    <sounds>
                        <addBelt template="beltOpen"/>
                        <removeBelt template="beltClose"/>
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>
    <cover>
        <coverConfigurations>
            <coverConfiguration name="$l10n_configuration_valueNo">
                <objectChange node="coverVis" visibilityActive="false"/>
            </coverConfiguration>
            <coverConfiguration name="$l10n_configuration_valueYes" openCoverWhileTipping="true" price="500">
                <cover openAnimation="toggleCover" fillUnitIndices="1"/>
                <objectChange node="coverVis" visibilityActive="true"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>
    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="7"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="2.5" height="2.8" length="2" lengthOffset="0" hasCollision="false"/>
        <agentAttachment jointNode="componentJoint01" rotCenterWheelIndices="3 4" width="2.5" height="2.8" length="5" lengthOffset="1.5"/>
    </ai>
    <foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-2.3" maxZ="2.8" yOffset="0.6"/>
    </foliageBending>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="HW80" node="0>" />
        <i3dMapping id="wheelBackLeft" node="0>0" />
        <i3dMapping id="wheelNodeLeft" node="0>0|0" />
        <i3dMapping id="hubBackLeft" node="0>0|0|0" />
        <i3dMapping id="backAxis" node="0>0|1" />
        <i3dMapping id="LeafSpringBackBone2" node="0>0|1|0" />
        <i3dMapping id="wheelBackRight" node="0>1" />
        <i3dMapping id="wheelNodeRight" node="0>1|0" />
        <i3dMapping id="hubBackRight" node="0>1|0|0" />
        <i3dMapping id="backAxisRef" node="0>1|1" />
        <i3dMapping id="tipperBase" node="0>2" />
        <i3dMapping id="hydraulicRotPart" node="0>2|0" />
        <i3dMapping id="hydraulic01" node="0>2|0|0" />
        <i3dMapping id="hydraulic02" node="0>2|0|0|0" />
        <i3dMapping id="hydraulic03" node="0>2|0|0|0|0" />
        <i3dMapping id="hydraulic04" node="0>2|0|0|0|0|0" />
        <i3dMapping id="joint7" node="0>2|0|0|1" />
        <i3dMapping id="joint9" node="0>2|0|0|2" />
        <i3dMapping id="hydraulicRefFrame" node="0>2|1" />
        <i3dMapping id="lights" node="0>2|2" />
        <i3dMapping id="defaultLights" node="0>2|2|0" />
        <i3dMapping id="backLights" node="0>2|2|1" />
        <i3dMapping id="coronas2" node="0>2|2|1|0" />
        <i3dMapping id="backLightsHigh1" node="0>2|2|1|1" />
        <i3dMapping id="backLightsHigh2" node="0>2|2|1|1|0" />
        <i3dMapping id="turnLights" node="0>2|2|2" />
        <i3dMapping id="turnLeft" node="0>2|2|2|0" />
        <i3dMapping id="coronasLeft" node="0>2|2|2|0|0" />
        <i3dMapping id="turnLightLeftBack" node="0>2|2|2|0|1" />
        <i3dMapping id="turnRight" node="0>2|2|2|1" />
        <i3dMapping id="Right" node="0>2|2|2|1|0" />
        <i3dMapping id="turnLightRightBack" node="0>2|2|2|1|1" />
        <i3dMapping id="SharedLights" node="0>2|2|3" />
        <i3dMapping id="backlightLeft" node="0>2|2|3|0" />
        <i3dMapping id="backlightRight" node="0>2|2|3|1" />
        <i3dMapping id="triangle01" node="0>2|2|3|2" />
        <i3dMapping id="triangle02" node="0>2|2|3|3" />
        <i3dMapping id="tipReferencePoints1" node="0>2|3" />
        <i3dMapping id="tipReferencePointLeft" node="0>2|3|0" />
        <i3dMapping id="tipReferencePointRight" node="0>2|3|1" />
        <i3dMapping id="wheelChocksAttached" node="0>2|4" />
        <i3dMapping id="wheelChock01" node="0>2|4|0" />
        <i3dMapping id="wheelChock02" node="0>2|4|1" />
        <i3dMapping id="wheelSpare" node="0>2|5" />
        <i3dMapping id="wheelSpare1" node="0>2|5|0" />
        <i3dMapping id="wheelSpare2" node="0>2|5|1" />
        <i3dMapping id="wheelSpare3" node="0>2|5|2" />
        <i3dMapping id="vis" node="0>2|6" />
        <i3dMapping id="hw80BaseVis" node="0>2|6|0" />
        <i3dMapping id="pipes1" node="0>2|6|1" />
        <i3dMapping id="pipes3" node="0>2|6|2" />
        <i3dMapping id="joint8" node="0>2|6|3" />
        <i3dMapping id="joint6" node="0>2|6|4" />
        <i3dMapping id="anim" node="0>2|7" />
        <i3dMapping id="middleArm" node="0>2|7|0" />
        <i3dMapping id="leftArmRef" node="0>2|7|0|0" />
        <i3dMapping id="rightArmRef" node="0>2|7|0|1" />
        <i3dMapping id="pf20MiddleArm" node="0>2|7|1" />
        <i3dMapping id="pf20DoorLeftRef" node="0>2|7|1|0" />
        <i3dMapping id="attacherBlock" node="0>2|8" />
        <i3dMapping id="SkinnedMesh" node="0>2|9" />
        <i3dMapping id="LeafSpringBack" node="0>2|9|0" />
        <i3dMapping id="LeafSpringBackBone1" node="0>2|9|1" />
        <i3dMapping id="licensePlate" node="0>2|10" />
        <i3dMapping id="bodyleft" node="0>3" />
        <i3dMapping id="bodyRight" node="0>3|0" />
        <i3dMapping id="body" node="0>3|0|0" />
        <i3dMapping id="doorLeft" node="0>3|0|0|0" />
        <i3dMapping id="pf20DoorLeft" node="0>3|0|0|0|0" />
        <i3dMapping id="pf20DoorLeftColli" node="0>3|0|0|0|0|0" />
        <i3dMapping id="leftSide" node="0>3|0|0|0|1" />
        <i3dMapping id="leftSideCol" node="0>3|0|0|0|1|0" />
        <i3dMapping id="leftArm02Ref" node="0>3|0|0|0|1|1" />
        <i3dMapping id="leftSideTop" node="0>3|0|0|0|2" />
        <i3dMapping id="leftSideTopCol" node="0>3|0|0|0|2|0" />
        <i3dMapping id="doorRight" node="0>3|0|0|1" />
        <i3dMapping id="rightSide" node="0>3|0|0|1|0" />
        <i3dMapping id="rightSideCol" node="0>3|0|0|1|0|0" />
        <i3dMapping id="rightArm02Ref" node="0>3|0|0|1|0|1" />
        <i3dMapping id="rightSideTop" node="0>3|0|0|1|1" />
        <i3dMapping id="rightSideTopCol" node="0>3|0|0|1|1|0" />
        <i3dMapping id="hydraulicRef" node="0>3|0|0|2" />
        <i3dMapping id="fillUnits" node="0>3|0|0|3" />
        <i3dMapping id="fillVolumes" node="0>3|0|0|3|0" />
        <i3dMapping id="fillVolume1" node="0>3|0|0|3|0|0" />
        <i3dMapping id="fillVolume2" node="0>3|0|0|3|0|1" />
        <i3dMapping id="fillVolume3" node="0>3|0|0|3|0|2" />
        <i3dMapping id="fillVolume4" node="0>3|0|0|3|0|3" />
        <i3dMapping id="fillAutoAimTarget" node="0>3|0|0|3|1" />
        <i3dMapping id="fillAutoAimTarget1" node="0>3|0|0|3|2" />
        <i3dMapping id="fillAutoAimTarget2" node="0>3|0|0|3|3" />
        <i3dMapping id="exactFillRootNode" node="0>3|0|0|3|4" />
        <i3dMapping id="exactFillRootNode1" node="0>3|0|0|3|5" />
        <i3dMapping id="exactFillRootNode2" node="0>3|0|0|3|6" />
        <i3dMapping id="effects" node="0>3|0|0|3|7" />
        <i3dMapping id="particleLeft" node="0>3|0|0|3|7|0" />
        <i3dMapping id="effectNodesLeft" node="0>3|0|0|3|7|0|0" />
        <i3dMapping id="effectGrainLeft" node="0>3|0|0|3|7|0|0|0" />
        <i3dMapping id="effectSmokeLeft" node="0>3|0|0|3|7|0|0|1" />
        <i3dMapping id="particleNodeLeft" node="0>3|0|0|3|7|0|1" />
        <i3dMapping id="effectParticleLeft" node="0>3|0|0|3|7|0|1|0" />
        <i3dMapping id="particleRight" node="0>3|0|0|3|7|1" />
        <i3dMapping id="effectNodesRight" node="0>3|0|0|3|7|1|0" />
        <i3dMapping id="effectGrainRight" node="0>3|0|0|3|7|1|0|0" />
        <i3dMapping id="effectSmokeRight" node="0>3|0|0|3|7|1|0|1" />
        <i3dMapping id="particleNodeRight" node="0>3|0|0|3|7|1|1" />
        <i3dMapping id="effectParticleRight" node="0>3|0|0|3|7|1|1|0" />
        <i3dMapping id="fillVolumeHeightNodes" node="0>3|0|0|3|8" />
        <i3dMapping id="fillVolumeHeightNodeLeft1" node="0>3|0|0|3|8|0" />
        <i3dMapping id="fillVolumeHeightNodeLeft2" node="0>3|0|0|3|8|1" />
        <i3dMapping id="fillVolumeHeightNodeRight1" node="0>3|0|0|3|8|2" />
        <i3dMapping id="fillVolumeHeightNodeRight2" node="0>3|0|0|3|8|3" />
        <i3dMapping id="unloadInfoLeft" node="0>3|0|0|3|8|4" />
        <i3dMapping id="unloadInfoRight" node="0>3|0|0|3|8|5" />
        <i3dMapping id="tensionBelts" node="0>3|0|0|3|9" />
        <i3dMapping id="beltActivationTrigger" node="0>3|0|0|3|9|0" />
        <i3dMapping id="startPoint01" node="0>3|0|0|3|9|1" />
        <i3dMapping id="tensionBelt01Intersection01" node="0>3|0|0|3|9|1|0" />
        <i3dMapping id="tensionBelt01Intersection02" node="0>3|0|0|3|9|1|1" />
        <i3dMapping id="startPoint01End" node="0>3|0|0|3|9|1|2" />
        <i3dMapping id="startPoint02" node="0>3|0|0|3|9|2" />
        <i3dMapping id="tensionBelt02Intersection01" node="0>3|0|0|3|9|2|0" />
        <i3dMapping id="tensionBelt02Intersection02" node="0>3|0|0|3|9|2|1" />
        <i3dMapping id="startPoint02End" node="0>3|0|0|3|9|2|2" />
        <i3dMapping id="startPoint03" node="0>3|0|0|3|9|3" />
        <i3dMapping id="tensionBelt03Intersection01" node="0>3|0|0|3|9|3|0" />
        <i3dMapping id="tensionBelt03Intersection02" node="0>3|0|0|3|9|3|1" />
        <i3dMapping id="startPoint03End" node="0>3|0|0|3|9|3|2" />
        <i3dMapping id="startPoint04" node="0>3|0|0|3|9|4" />
        <i3dMapping id="tensionBelt04Intersection01" node="0>3|0|0|3|9|4|0" />
        <i3dMapping id="tensionBelt04Intersection02" node="0>3|0|0|3|9|4|1" />
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</vehicle>
