<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="bunkerSiloWall01.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
    <File fileId="2" filename="textures/concrete_diffuse.dds"/>
    <File fileId="7" filename="textures/concrete_height.dds"/>
    <File fileId="3" filename="textures/concrete_normal.png"/>
    <File fileId="4" filename="textures/concrete_specular.png"/>
    <File fileId="8" filename="textures/wallGrime_diffuse.dds"/>
    <File fileId="5" filename="$data/shaders/placeableShader.xml"/>
  </Files>


  <Materials>
    <Material name="bunkerSilo_mat" materialId="5" customShaderId="5" customShaderVariation="customParallax">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="mParallaxMap" fileId="7"/>
    </Material>
    <Material name="dirt_mat" materialId="6" alphaBlending="true">
      <Texture fileId="8"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="7" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="bunkerSiloWall01.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="bunkerSilo" nodeId="17">
        <TransformGroup name="bunkerSiloOld" visibility="false" nodeId="18">
          <TransformGroup name="clearAreas" nodeId="19">
            <TransformGroup name="clearArea1Start" translation="-4 0 -0.5" nodeId="20">
              <TransformGroup name="clearArea1Width" translation="0 0 1" nodeId="21"/>
              <TransformGroup name="clearArea1Height" translation="8 0 0" nodeId="22"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="levelAreas" nodeId="23">
            <TransformGroup name="levelArea1Start" translation="-4.5 0 -1" nodeId="24">
              <TransformGroup name="levelArea1Width" translation="0 0 2" nodeId="25"/>
              <TransformGroup name="levelArea1Height" translation="9 0 0" nodeId="26"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="testAreas" nodeId="27">
            <TransformGroup name="testArea1Start" translation="-3.75 0 -0.25" nodeId="28">
              <TransformGroup name="testArea1End" translation="7.5 3 0.5" nodeId="29"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="tipOcclusionUpdateAreas" nodeId="30">
            <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-7 0 -7" nodeId="31">
              <TransformGroup name="tipOcclusionUpdateArea1End" translation="14 0 14" nodeId="32"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="tipCollision" nodeId="33">
            <Shape shapeId="1" name="tipCollision" static="true" collisionMask="524288" nodeId="86" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          </TransformGroup>
          <TransformGroup name="visuals" nodeId="35">
            <Shape shapeId="2" name="bunkerSilloWall8m" clipDistance="300" nodeId="36" materialIds="5" castsShadows="true" receiveShadows="true">
              <Shape shapeId="3" name="wallGrime" rotation="5.73412e-06 90 0" scale="1 1 0.8" clipDistance="100" nodeId="37" materialIds="6" receiveShadows="true"/>
            </Shape>
          </TransformGroup>
          <TransformGroup name="collisions" nodeId="38">
            <Shape shapeId="4" name="collision" visibility="false" static="true" density="0.0001" clipDistance="300" nodeId="39" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="bunkerSiloNew" nodeId="40">
          <TransformGroup name="clearAreas" nodeId="41">
            <TransformGroup name="clearArea1Start" translation="-4 0 0" nodeId="42">
              <TransformGroup name="clearArea1Width" translation="0 0 0.5" nodeId="43"/>
              <TransformGroup name="clearArea1Height" translation="8 0 0" nodeId="44"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="levelAreas" nodeId="45">
            <TransformGroup name="levelArea1Start" translation="-4.5 0 -0.5" nodeId="46">
              <TransformGroup name="levelArea1Width" translation="0 0 2" nodeId="47"/>
              <TransformGroup name="levelArea1Height" translation="9 0 0" nodeId="48"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="testAreas" nodeId="49">
            <TransformGroup name="testArea1Start" translation="-3.75 0 0" nodeId="50">
              <TransformGroup name="testArea1End" translation="7.5 3 0.5" nodeId="51"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="tipOcclusionUpdateAreas" nodeId="52">
            <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-7 0 -7" nodeId="53">
              <TransformGroup name="tipOcclusionUpdateArea1End" translation="14 0 14" nodeId="54"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="tipCollision" nodeId="55">
            <Shape shapeId="5" name="tipCollision" translation="0 0 0.25" static="true" collisionMask="524288" nodeId="56" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          </TransformGroup>
          <TransformGroup name="visuals" nodeId="57">
            <Shape shapeId="6" name="bunkerSilloWall8m" translation="0 0 0.25" clipDistance="300" nodeId="58" materialIds="5" castsShadows="true" receiveShadows="true">
              <Shape shapeId="7" name="wallGrime" clipDistance="100" nodeId="59" materialIds="6" castsShadows="true" receiveShadows="true"/>
            </Shape>
          </TransformGroup>
          <TransformGroup name="collisions" nodeId="60">
            <Shape shapeId="8" name="collision" translation="0 0 0.25" visibility="false" static="true" density="0.0001" clipDistance="300" nodeId="61" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          </TransformGroup>
        </TransformGroup>
      </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="86">
      <Attribute name="collisionHeight" type="float" value="3"/>
    </UserAttribute>
    <UserAttribute nodeId="56">
      <Attribute name="collisionHeight" type="float" value="3"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
