<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="bunkerSilo01.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
    <File fileId="21" filename="textures/concreteUS02_specular.dds"/>
    <File fileId="2" filename="textures/concrete_diffuse.dds"/>
    <File fileId="7" filename="textures/concrete_height.dds"/>
    <File fileId="3" filename="textures/concrete_normal.dds"/>
    <File fileId="4" filename="textures/concrete_specular.dds"/>
    <File fileId="15" filename="textures/wallGrime_diffuse.dds"/>
    <File fileId="16" filename="$data/maps/mapAlpine/textures/infrastructureMargins_diffuse.png"/>
    <File fileId="17" filename="$data/maps/mapAlpine/textures/infrastructureMargins_normal.png"/>
    <File fileId="18" filename="$data/maps/mapAlpine/textures/infrastructureMargins_specular.png"/>
    <File fileId="14" filename="$data/maps/mapFR/textures/groundStain01_diffuse.png"/>
    <File fileId="9" filename="$data/maps/mapFR/textures/groundStain02_diffuse.png"/>
    <File fileId="13" filename="$data/maps/mapFR/textures/groundStain03_diffuse.png"/>
    <File fileId="19" filename="$data/maps/mapUS/textures/concreteUS02_diffuse.dds"/>
    <File fileId="22" filename="$data/maps/mapUS/textures/concreteUS02_height.dds"/>
    <File fileId="20" filename="$data/maps/mapUS/textures/concreteUS02_normal.dds"/>
    <File fileId="12" filename="$data/shaders/decalShader.xml"/>
    <File fileId="5" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="10" filename="$data/shared/default_normal.png"/>
    <File fileId="11" filename="$data/shared/default_specular.png"/>
  </Files>


  <Materials>
    <Material name="dirt_mat" materialId="5" alphaBlending="true">
      <Texture fileId="15"/>
    </Material>
    <Material name="groundStain01_mat" materialId="6" alphaBlending="true" customShaderId="12">
      <Texture fileId="14"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
    </Material>
    <Material name="groundStain02_mat" materialId="7" alphaBlending="true" customShaderId="12">
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
    </Material>
    <Material name="groundStain03_mat" materialId="8" alphaBlending="true" customShaderId="12">
      <Texture fileId="13"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
    </Material>
    <Material name="infrastructureMargins_mat" materialId="9">
      <Texture fileId="16"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
    </Material>
    <Material name="lambert1" materialId="10" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="siloWall_mat" materialId="11" customShaderId="5" customShaderVariation="customParallax">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="mParallaxMap" fileId="7"/>
    </Material>
    <Material name="siloWall_mat" materialId="12" customShaderId="5" customShaderVariation="customParallax">
      <Texture fileId="19"/>
      <Normalmap fileId="20"/>
      <Glossmap fileId="21"/>
      <Custommap name="mParallaxMap" fileId="22"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="13" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="bunkerSilo01.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="bunkerSilo" nodeId="28">
        <TransformGroup name="bunkerSiloSmallOld" nodeId="29">
          <TransformGroup name="bunkerSilo" nodeId="30">
            <TransformGroup name="siloArea" nodeId="31">
              <TransformGroup name="siloAreaStart" translation="4.25 0 12" nodeId="32"/>
              <TransformGroup name="siloAreaWidth" translation="-4.25 0 12" nodeId="33"/>
              <TransformGroup name="siloAreaHeight" translation="4.25 0 -12" nodeId="34"/>
              <Shape shapeId="1" name="siloAreaTrigger" translation="9.86076e-34 7 0" static="true" trigger="true" collisionMask="3145728" nodeId="35" materialIds="10" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
            </TransformGroup>
            <TransformGroup name="siloInnerArea" nodeId="36">
              <TransformGroup name="siloInnerAreaStart" translation="3.75 0 12" nodeId="37"/>
              <TransformGroup name="siloInnerAreaWidth" translation="-3.75 0 12" nodeId="38"/>
              <TransformGroup name="siloInnerAreaHeight" translation="3.75 0 -12" nodeId="39"/>
            </TransformGroup>
            <TransformGroup name="walls" nodeId="40">
              <Shape shapeId="2" name="bunkerSilloWall" translation="4.5 1.7063e-06 0" rotation="-1.73029e-05 90 0" clipDistance="300" nodeId="41" materialIds="11" castsShadows="true" receiveShadows="true"/>
              <Shape shapeId="2" name="bunkerSilloWall" translation="-4.5 0 0" rotation="4.07111e-13 -90 0" clipDistance="300" nodeId="42" materialIds="11" castsShadows="true" receiveShadows="true"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="clearAreas" nodeId="43">
            <TransformGroup name="clearArea1Start" translation="-5 0 -17" nodeId="44">
              <TransformGroup name="clearArea1Width" translation="0 0 34" nodeId="45"/>
              <TransformGroup name="clearArea1Height" translation="10 0 0" nodeId="46"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="levelAreas" nodeId="47">
            <TransformGroup name="levelArea1Start" translation="-7 0 -16" nodeId="48">
              <TransformGroup name="levelArea1Width" translation="0 0 32" nodeId="49"/>
              <TransformGroup name="levelArea1Height" translation="14 0 0" nodeId="50"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="testAreas" nodeId="51">
            <TransformGroup name="testArea1Start" translation="-4.5 0 -12" nodeId="52">
              <TransformGroup name="testArea1End" translation="9 4 24" nodeId="53"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="tipOcclusionUpdateAreas" nodeId="54">
            <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-6 0 -16" nodeId="55">
              <TransformGroup name="tipOcclusionUpdateArea1End" translation="12 0 32" nodeId="56"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="tipCollision" nodeId="57">
            <Shape shapeId="3" name="tipCollision" translation="4.5 1.5 0" scale="1 3 24" static="true" collisionMask="524288" nodeId="58" materialIds="13" nonRenderable="true" distanceBlending="false"/>
            <Shape shapeId="3" name="tipCollision" translation="-4.5 1.5 0" scale="1 3 24" static="true" collisionMask="524288" nodeId="59" materialIds="13" nonRenderable="true" distanceBlending="false"/>
          </TransformGroup>
          <TransformGroup name="visuals" nodeId="60">
            <TransformGroup name="decals" rotation="-1.36604e-05 0 0" nodeId="61">
              <Shape shapeId="4" name="groundStain02" translation="-2 1.8768e-06 0" rotation="180 0 180" scale="2.5 1 5" clipDistance="100" nodeId="62" materialIds="7" receiveShadows="true" decalLayer="1"/>
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            </TransformGroup>
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            <Shape shapeId="8" name="waterGate01_4M" translation="-4 -0.002 -11.75" rotation="0 90 0" static="true" clipDistance="100" nodeId="75" materialIds="9" castsShadows="true" receiveShadows="true">
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            </Shape>
          </TransformGroup>
          <TransformGroup name="collisions" nodeId="77">
            <Shape shapeId="3" name="wallCollision" translation="4.5 1.5 0" scale="1 3 24" visibility="false" static="true" nodeId="78" materialIds="13" nonRenderable="true" distanceBlending="false"/>
            <Shape shapeId="3" name="wallCollision" translation="-4.5 1.5 0" scale="1 3 24" visibility="false" static="true" nodeId="79" materialIds="13" nonRenderable="true" distanceBlending="false"/>
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          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="bunkerSiloSmallNew" nodeId="81">
          <TransformGroup name="bunkerSilo" nodeId="82">
            <TransformGroup name="siloArea" nodeId="83">
              <TransformGroup name="siloAreaStart" translation="4.25 0 12" nodeId="84"/>
              <TransformGroup name="siloAreaWidth" translation="-4.25 0 12" nodeId="85"/>
              <TransformGroup name="siloAreaHeight" translation="4.25 0 -12" nodeId="86"/>
              <Shape shapeId="1" name="siloAreaTrigger" translation="9.86076e-34 7 0" static="true" trigger="true" collisionMask="3145728" nodeId="87" materialIds="10" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
            </TransformGroup>
            <TransformGroup name="siloInnerArea" nodeId="88">
              <TransformGroup name="siloInnerAreaStart" translation="3.75 0 12" nodeId="89"/>
              <TransformGroup name="siloInnerAreaWidth" translation="-3.75 0 12" nodeId="90"/>
              <TransformGroup name="siloInnerAreaHeight" translation="3.75 0 -12" nodeId="91"/>
            </TransformGroup>
            <TransformGroup name="walls" nodeId="92">
              <Shape shapeId="10" name="bunkerSilloWall" translation="4.25 0 0" rotation="0 180 0" clipDistance="300" nodeId="93" materialIds="11" castsShadows="true" receiveShadows="true">
                <Shape shapeId="11" name="wallGrime" clipDistance="100" nodeId="94" materialIds="5" castsShadows="true" receiveShadows="true"/>
              </Shape>
              <Shape shapeId="10" name="bunkerSilloWall" translation="-4.25 0 0" clipDistance="300" nodeId="95" materialIds="11" castsShadows="true" receiveShadows="true">
                <Shape shapeId="11" name="wallGrime" clipDistance="100" nodeId="96" materialIds="5" castsShadows="true" receiveShadows="true"/>
              </Shape>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="clearAreas" nodeId="97">
            <TransformGroup name="clearArea1Start" translation="-4.5 0 -17" nodeId="98">
              <TransformGroup name="clearArea1Width" translation="0 0 34" nodeId="99"/>
              <TransformGroup name="clearArea1Height" translation="9 0 0" nodeId="100"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="levelAreas" nodeId="101">
            <TransformGroup name="levelArea1Start" translation="-6 0 -16" nodeId="102">
              <TransformGroup name="levelArea1Width" translation="0 0 32" nodeId="103"/>
              <TransformGroup name="levelArea1Height" translation="12 0 0" nodeId="104"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="testAreas" nodeId="105">
            <TransformGroup name="testArea1Start" translation="-4.5 0 -12" nodeId="106">
              <TransformGroup name="testArea1End" translation="9 4 24" nodeId="107"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="tipOcclusionUpdateAreas" nodeId="108">
            <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-6 0 -16" nodeId="109">
              <TransformGroup name="tipOcclusionUpdateArea1End" translation="12 0 32" nodeId="110"/>
            </TransformGroup>
          </TransformGroup>
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          <TransformGroup name="visuals" nodeId="114">
            <TransformGroup name="decals" rotation="-1.36604e-05 0 0" nodeId="115">
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  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="58">
      <Attribute name="collisionHeight" type="float" value="3"/>
    </UserAttribute>
    <UserAttribute nodeId="59">
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    <UserAttribute nodeId="133">
      <Attribute name="collisionHeight" type="float" value="3"/>
    </UserAttribute>
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</i3D>
