<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="manureSensing" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="4" filename="manureSensingDecal_diffuse.png" />
    <File fileId="5" filename="manureSensingDecal_normal.png" />
    <File fileId="1" filename="manureSensing_normal.png" />
    <File fileId="2" filename="manureSensing_vmask.png" />
  </Files>

  <Materials>
    <Material name="manureSensing_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="1.0000 0.7231 0.0000 0"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="manureSensingDecal_mat" materialId="2" alphaBlending="true" customShaderId="3" customShaderVariation="Decal_normalThirdUV">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="manureSensing.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="manureSensing_extraLarge" translation="2 0 0" nodeId="1">
      <Shape name="manureSensing_extraLarge" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="2"/>
      <Shape name="manureSensing_extraLargeDecal" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="50" nodeId="3"/>
    </TransformGroup>
    <TransformGroup name="manureSensing_large" translation="1 0 0" nodeId="4">
      <Shape name="manureSensing_large" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="5"/>
      <Shape name="manureSensing_largeDecal" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="50" nodeId="6"/>
    </TransformGroup>
    <TransformGroup name="manureSensing_medium" nodeId="7">
      <Shape name="manureSensing_medium" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="8"/>
      <Shape name="manureSensing_mediumDecal" shapeId="6" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="50" nodeId="9"/>
    </TransformGroup>
    <TransformGroup name="manureSensing_small" translation="-1 0 0" nodeId="10">
      <Shape name="manureSensing_small" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="11"/>
      <Shape name="manureSensing_smallDecal" shapeId="8" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="50" nodeId="12"/>
    </TransformGroup>
    <TransformGroup name="manureSensing_standalone" translation="-2 0 0" nodeId="13">
      <Shape name="manureSensing_standalone" shapeId="9" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="14"/>
      <Shape name="manureSensing_standaloneDecal" shapeId="10" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="50" nodeId="15"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
